Convert figure images to markdown
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@ -32,8 +32,7 @@ eliminate t-junctions anyway, because otherwise dropouts can occur along
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polygon edges). These problems can be eased by adding extra edges, but
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that increases the rasterization load.
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\
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**Figure 68.1** *Adding an extra vertex directly beneath a light.*
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#### Perspective Correctness {#Heading6}
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@ -86,9 +85,8 @@ patterns, and require lots of triangles to support shadowing and other
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lighting detail. Finally, triangles don't solve clipping or viewing
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variance.
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\
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**Figure 68.2** *How Gouraud shading varies with polygon screen
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orientation.*
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Yet another problem is that while it may work well to add extra geometry
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so that spotlights and shadows show up well, that's feasible only for
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