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@ -65,8 +65,7 @@ two spans may cross such that part of each span is visible, in which
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case the spans have to be split and drawn appropriately, as shown in
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Figure 67.1.
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**Figure 67.1** *Intersecting span sorting.*
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Intersecting is the slowest and most complicated type of span sorting,
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because it is necessary to compare 1/z values at two points in order to
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@ -105,8 +104,7 @@ falsely reporting close-but-not-abutting edges as ties, proved to be
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troublesome in Quake, and the epsilon calculations and extra comparisons
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slowed things down.
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**Figure 67.2** *Abutting span sorting.*
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I do think that abutting 1/z span sorting could have been made reliable
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enough for production use in Quake, were it not that we share edges
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