Convert figure images to markdown
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@ -34,12 +34,10 @@ there were no more polygons or the beam tree became entirely solid. Once
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the beam tree was completed, the visible portions of the polygons that
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had contributed to the beam tree were drawn.
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\
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**Figure 64.4** *Partitioning the screen into 2-D regions.*
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\
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**Figure 64.5** *Beams as wedges projecting from the viewpoint to
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polygon edges.*
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The advantage to working with a 3-D beam tree, rather than a 2-D region,
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is that determining which side of a beam plane a polygon vertex is on
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