Convert figure images to markdown

This commit is contained in:
James Gregory 2013-12-31 07:56:10 +11:00
commit 77a95ec319
115 changed files with 218 additions and 403 deletions

View file

@ -34,12 +34,10 @@ there were no more polygons or the beam tree became entirely solid. Once
the beam tree was completed, the visible portions of the polygons that
had contributed to the beam tree were drawn.
![](images/64-04.jpg)\
**Figure 64.4**  *Partitioning the screen into 2-D regions.*
![**Figure 64.4**  *Partitioning the screen into 2-D regions.*](images/64-04.jpg)
![](images/64-05.jpg)\
**Figure 64.5**  *Beams as wedges projecting from the viewpoint to
polygon edges.*
![**Figure 64.5**  *Beams as wedges projecting from the viewpoint to
polygon edges.*](images/64-05.jpg)
The advantage to working with a 3-D beam tree, rather than a 2-D region,
is that determining which side of a beam plane a polygon vertex is on