Convert figure images to markdown
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@ -86,8 +86,7 @@ the root wall, and each half of the world is then split again by the
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root's children, and so on, until the world is carved into subspaces
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along the lines of all the walls.
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\
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**Figure 62.1** *Vertical walls and a BSP tree to represent them.*
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Our objective is to draw the world so that whenever walls overlap we see
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the nearer wall at each overlapped pixel. The simplest way to do that is
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