Convert figure images to markdown
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56-02.md
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56-02.md
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@ -21,8 +21,7 @@ is the height of the destination edge. The this approach arranges to
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step the source image edge **DestYHeight** times also, to match what the
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destination is doing.
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\
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**Figure 56.3** *Mapping a texture onto a 2-D rotated polygon.*
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Now we're able to track the coordinates of the polygon edges through the
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source image in tandem with the destination edges. Stepping across each
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@ -63,12 +62,10 @@ image, and everything else happens automatically. In fact, mapping from
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any polygonal area of a bitmap to any destination polygon will work,
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given only that the two polygons have the same number of vertices.
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\
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**Figure 56.4** *Mapping a horizontal destination scan line back to
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the source image.*
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\
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**Figure 56.5** *Mapping a texture onto a narrower polygon.*
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#### Notes on DDA Texture Mapping\
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\
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