Convert figure images to markdown
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56-01.md
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56-01.md
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@ -93,9 +93,8 @@ calculate the value for each destination pixel; that is, to antialias
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the image. This can greatly improve texture quality, although it is
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slower.
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\
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**Figure 56.1** *Using reverse transformation to find the source pixel
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color.*
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#### Mapping Textures Made Easy {#Heading4}
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@ -116,8 +115,7 @@ and the polygon, and the pixel mapping is one-to-one, so the appropriate
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part of each scan line of the image can simply be block copied to the
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destination.
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\
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**Figure 56.2** *Mapping a texture onto an untransformed polygon.*
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Now, matters get more complicated. What if the destination polygon is
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rotated in two dimensions? We no longer have a neat direct mapping from
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