Convert figure images to markdown
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54-05.md
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@ -30,11 +30,9 @@ end-points has to be transformed, along with the rest of the vertices,
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and that takes time. Still, it's faster than calculating a unit normal
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for each polygon from scratch.
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**Figure 54.3** *The unit normal in the polygon data structure.*
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**Figure 54.4** *The reversed light source vector.*
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We also need a unit vector for each directed light source. The directed
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light sources I've implemented in X-Sharp are spotlights; that is,
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