Convert figure images to markdown
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@ -116,8 +116,7 @@ around the X axis, which runs horizontally across the screen; the latter
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four keys are most conveniently used by flipping the keypad to the
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numeric state.
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\
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**Figure 51.3** *Sample screens from the 3-D cube program.*
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The demo involves six polygons, one for each side of the cube. Each of
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the polygons must be transformed and projected, so it would seem that 24
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@ -143,5 +142,4 @@ help a great deal to flag which of the objects had moved with respect to
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the viewer, performing a new transformation and projection only for
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those that had.
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\
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**Figure 51.4** *The object data structure*
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