Convert figure images to markdown
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@ -45,8 +45,7 @@ here, putting the screen into mode 10H, putting up some bittext so there
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is something to save, and creating the 112K file SNAPSHOT.SCR, which
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contains the visible portion of the mode 10H frame buffer.
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\
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**Figure 29.1** *Saving EGA/VGA display memory.*
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The only part of Listing 29.1 that's even remotely tricky is the use of
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the Read Map register (Graphics Controller register 4) to make each of
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