Convert figure images to markdown
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04-08.md
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04-08.md
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@ -48,8 +48,7 @@ that the whole point of the wait state mechanism is to allow a device to
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stretch out any access to itself for however much time it needs to
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perform the access.
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\
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**Figure 4.6** *Video wait states inserted by the display adapter.*
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As with DRAM refresh, wait states don't stop the 8088 completely. The
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Execution Unit can continue processing while wait states are inserted,
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@ -101,8 +100,7 @@ leaving as little as about 10 percent of all display memory accesses for
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the 8088. (These percentages vary considerably among the many EGA and
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VGA clones.)
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\
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**Figure 4.7** *Allocation of display memory access.*
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Second, because the displayed dots (or *pixels,* short for "picture
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elements") must be drawn on the screen at a constant speed, many display
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@ -121,8 +119,7 @@ access just as it becomes available, again as shown in Figure 4.8. Any
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or all of the three factors I've described can result in wait states,
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slowing the 8088 and creating the display adapter cycle.
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\
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**Figure 4.8** *Display memory access slots.*
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If some of this is Greek to you, don't worry. The important point is
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that display memory is not very fast compared to normal system memory.
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