Initial conversion to markdown
This commit is contained in:
parent
a96a114403
commit
5e10794a24
362 changed files with 67353 additions and 0 deletions
299
36-03.md
Normal file
299
36-03.md
Normal file
|
|
@ -0,0 +1,299 @@
|
|||
------------------------ --------------------------------- --------------------
|
||||
[Previous](36-02.html) [Table of Contents](index.html) [Next](36-04.html)
|
||||
------------------------ --------------------------------- --------------------
|
||||
|
||||
### Run-Length Slice Details {#Heading5}
|
||||
|
||||
A couple of run-length slice implementation details yet remain. First is
|
||||
the matter of how error-term turnover is detected. This is done in much
|
||||
the same way as it is with standard Bresenham’s: The error term is
|
||||
maintained as a negative valve and advances for each step; when the
|
||||
error term reaches 0, it’s time to add an extra pixel to the current
|
||||
run. This means that we only have to test for carry after advancing the
|
||||
error term to determine whether or not to add an extra pixel to each
|
||||
run. (Actually, the code in this chapter tests for the error term being
|
||||
greater than zero, but the assembly code in the next chapter will use
|
||||
the very efficient carry approach.)
|
||||
|
||||
The second and more difficult detail is balancing the runs so that
|
||||
they’re centered around the ideal line, and therefore draw the same
|
||||
pixels that standard Bresenham’s would draw. If we just drew full-length
|
||||
runs from the start, we’d end up with an unbalanced line, as shown in
|
||||
Figure 36.5. Instead, we have to split the initial pixel plus one full
|
||||
run as evenly as possible between the first and last runs of the line,
|
||||
and adjust the initial error term appropriately for the initial
|
||||
half-run.
|
||||
|
||||
The initial error term is advanced by one-half of the normal per-step
|
||||
fractional advance, because the initial step is only one-half pixel
|
||||
along the minor axis. This half-step gets us exactly halfway between the
|
||||
initial pixel and the next pixel along the minor axis. All the
|
||||
error-term adjustments are scaled up by two times precisely so that we
|
||||
can scale up this halved error term for the initial run by two times,
|
||||
and thereby make it an integer.
|
||||
|
||||
The other trick here is that if an odd number of pixels are allocated
|
||||
between the first and last partial runs, we’ll end up with an odd pixel,
|
||||
since we are unable to draw a half-pixel. This odd pixel is accounted
|
||||
for by adding half a pixel to the error term.
|
||||
|
||||
That’s all there is to run-length slice line drawing; the partial first
|
||||
and last runs are the only tricky part. Listing 36.1 is a run-length
|
||||
slice implementation in C. This is not an optimized implementation, nor
|
||||
is it meant to be; this listing is provided so that you can see how the
|
||||
run-length slice algorithm works. In the next chapter, I’ll move on to
|
||||
an optimized version, but for now, Listing 36.1 will make it much easier
|
||||
to grasp the principles of run-length slice drawing, and to understand
|
||||
the optimized code I’ll present in the next chapter.
|
||||
|
||||
\
|
||||
**Figure 36.5** *Balancing run-length slice lines: a) unbalanced; b)
|
||||
balanced.*
|
||||
|
||||
**LISTING 36.1 L36-1.C**
|
||||
|
||||
/* Run-length slice line drawing implementation for mode 0x13, the VGA’s
|
||||
320x200 256-color mode. Not optimized! Tested with Borland C++ in
|
||||
the small model. */
|
||||
|
||||
#include <dos.h>
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_SEGMENT 0xA000
|
||||
|
||||
void DrawHorizontalRun(char far **ScreenPtr, int XAdvance, int RunLength,
|
||||
int Color);
|
||||
void DrawVerticalRun(char far **ScreenPtr, int XAdvance, int RunLength,
|
||||
int Color);
|
||||
/* Draws a line between the specified endpoints in color Color. */
|
||||
void LineDraw(int XStart, int YStart, int XEnd, int YEnd, int Color)
|
||||
{
|
||||
int Temp, AdjUp, AdjDown, ErrorTerm, XAdvance, XDelta, YDelta;
|
||||
int WholeStep, InitialPixelCount, FinalPixelCount, i, RunLength;
|
||||
char far *ScreenPtr;
|
||||
|
||||
/* We’ll always draw top to bottom, to reduce the number of cases we have to
|
||||
handle, and to make lines between the same endpoints draw the same pixels */
|
||||
if (YStart > YEnd) {
|
||||
Temp = YStart;
|
||||
YStart = YEnd;
|
||||
YEnd = Temp;
|
||||
Temp = XStart;
|
||||
XStart = XEnd;
|
||||
XEnd = Temp;
|
||||
}
|
||||
/* Point to the bitmap address first pixel to draw */
|
||||
ScreenPtr = MK_FP(SCREEN_SEGMENT, YStart * SCREEN_WIDTH + XStart);
|
||||
|
||||
/* Figure out whether we’re going left or right, and how far we’re
|
||||
going horizontally */
|
||||
if ((XDelta = XEnd - XStart) < 0)
|
||||
{
|
||||
XAdvance = -1;
|
||||
XDelta = -XDelta;
|
||||
}
|
||||
else
|
||||
{
|
||||
XAdvance = 1;
|
||||
}
|
||||
/* Figure out how far we’re going vertically */
|
||||
YDelta = YEnd - YStart;
|
||||
|
||||
/* Special-case horizontal, vertical, and diagonal lines, for speed
|
||||
and to avoid nasty boundary conditions and division by 0 */
|
||||
if (XDelta == 0)
|
||||
{
|
||||
/* Vertical line */
|
||||
for (i=0; i<=YDelta; i++)
|
||||
{
|
||||
*ScreenPtr = Color;
|
||||
ScreenPtr += SCREEN_WIDTH;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (YDelta == 0)
|
||||
{
|
||||
/* Horizontal line */
|
||||
for (i=0; i<=XDelta; i++)
|
||||
{
|
||||
*ScreenPtr = Color;
|
||||
ScreenPtr += XAdvance;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (XDelta == YDelta)
|
||||
{
|
||||
/* Diagonal line */
|
||||
for (i=0; i<=XDelta; i++)
|
||||
{
|
||||
*ScreenPtr = Color;
|
||||
ScreenPtr += XAdvance + SCREEN_WIDTH;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/* Determine whether the line is X or Y major, and handle accordingly */
|
||||
if (XDelta >= YDelta)
|
||||
{
|
||||
/* X major line */
|
||||
/* Minimum # of pixels in a run in this line */
|
||||
WholeStep = XDelta / YDelta;
|
||||
|
||||
/* Error term adjust each time Y steps by 1; used to tell when one
|
||||
extra pixel should be drawn as part of a run, to account for
|
||||
fractional steps along the X axis per 1-pixel steps along Y */
|
||||
AdjUp = (XDelta % YDelta) * 2;
|
||||
|
||||
/* Error term adjust when the error term turns over, used to factor
|
||||
out the X step made at that time */
|
||||
AdjDown = YDelta * 2;
|
||||
|
||||
/* Initial error term; reflects an initial step of 0.5 along the Y
|
||||
axis */
|
||||
ErrorTerm = (XDelta % YDelta) - (YDelta * 2);
|
||||
|
||||
/* The initial and last runs are partial, because Y advances only 0.5
|
||||
for these runs, rather than 1. Divide one full run, plus the
|
||||
initial pixel, between the initial and last runs */
|
||||
InitialPixelCount = (WholeStep / 2) + 1;
|
||||
FinalPixelCount = InitialPixelCount;
|
||||
|
||||
/* If the basic run length is even and there’s no fractional
|
||||
advance, we have one pixel that could go to either the initial
|
||||
or last partial run, which we’ll arbitrarily allocate to the
|
||||
last run */
|
||||
if ((AdjUp == 0) && ((WholeStep & 0x01) == 0))
|
||||
{
|
||||
InitialPixelCount--;
|
||||
}
|
||||
/* If there’re an odd number of pixels per run, we have 1 pixel that can’t
|
||||
be allocated to either the initial or last partial run, so we’ll add 0.5
|
||||
to error term so this pixel will be handled by the normal full-run loop */
|
||||
if ((WholeStep & 0x01) != 0)
|
||||
{
|
||||
ErrorTerm += YDelta;
|
||||
}
|
||||
/* Draw the first, partial run of pixels */
|
||||
DrawHorizontalRun(&ScreenPtr, XAdvance, InitialPixelCount, Color);
|
||||
/* Draw all full runs */
|
||||
for (i=0; i<(YDelta-1); i++)
|
||||
{
|
||||
RunLength = WholeStep; /* run is at least this long */
|
||||
/* Advance the error term and add an extra pixel if the error
|
||||
term so indicates */
|
||||
if ((ErrorTerm += AdjUp) > 0)
|
||||
{
|
||||
RunLength++;
|
||||
ErrorTerm -= AdjDown; /* reset the error term */
|
||||
}
|
||||
/* Draw this scan line’s run */
|
||||
DrawHorizontalRun(&ScreenPtr, XAdvance, RunLength, Color);
|
||||
}
|
||||
/* Draw the final run of pixels */
|
||||
DrawHorizontalRun(&ScreenPtr, XAdvance, FinalPixelCount, Color);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Y major line */
|
||||
|
||||
/* Minimum # of pixels in a run in this line */
|
||||
WholeStep = YDelta / XDelta;
|
||||
|
||||
/* Error term adjust each time X steps by 1; used to tell when 1 extra
|
||||
pixel should be drawn as part of a run, to account for
|
||||
fractional steps along the Y axis per 1-pixel steps along X */
|
||||
AdjUp = (YDelta % XDelta) * 2;
|
||||
|
||||
/* Error term adjust when the error term turns over, used to factor
|
||||
out the Y step made at that time */
|
||||
AdjDown = XDelta * 2;
|
||||
|
||||
/* Initial error term; reflects initial step of 0.5 along the X axis */
|
||||
ErrorTerm = (YDelta % XDelta) - (XDelta * 2);
|
||||
|
||||
/* The initial and last runs are partial, because X advances only 0.5
|
||||
for these runs, rather than 1. Divide one full run, plus the
|
||||
initial pixel, between the initial and last runs */
|
||||
InitialPixelCount = (WholeStep / 2) + 1;
|
||||
FinalPixelCount = InitialPixelCount;
|
||||
|
||||
/* If the basic run length is even and there’s no fractional advance, we
|
||||
have 1 pixel that could go to either the initial or last partial run,
|
||||
which we’ll arbitrarily allocate to the last run */
|
||||
if ((AdjUp == 0) && ((WholeStep & 0x01) == 0))
|
||||
{
|
||||
InitialPixelCount--;
|
||||
}
|
||||
/* If there are an odd number of pixels per run, we have one pixel
|
||||
that can’t be allocated to either the initial or last partial
|
||||
run, so we’ll add 0.5 to the error term so this pixel will be
|
||||
handled by the normal full-run loop */
|
||||
if ((WholeStep & 0x01) != 0)
|
||||
{
|
||||
ErrorTerm += XDelta;
|
||||
}
|
||||
/* Draw the first, partial run of pixels */
|
||||
DrawVerticalRun(&ScreenPtr, XAdvance, InitialPixelCount, Color);
|
||||
|
||||
/* Draw all full runs */
|
||||
for (i=0; i<(XDelta-1); i++)
|
||||
{
|
||||
RunLength = WholeStep; /* run is at least this long */
|
||||
/* Advance the error term and add an extra pixel if the error
|
||||
term so indicates */
|
||||
if ((ErrorTerm += AdjUp) > 0)
|
||||
{
|
||||
RunLength++;
|
||||
ErrorTerm -= AdjDown; /* reset the error term */
|
||||
}
|
||||
/* Draw this scan line’s run */
|
||||
DrawVerticalRun(&ScreenPtr, XAdvance, RunLength, Color);
|
||||
}
|
||||
/* Draw the final run of pixels */
|
||||
DrawVerticalRun(&ScreenPtr, XAdvance, FinalPixelCount, Color);
|
||||
return;
|
||||
}
|
||||
}
|
||||
/* Draws a horizontal run of pixels, then advances the bitmap pointer to
|
||||
the first pixel of the next run. */
|
||||
void DrawHorizontalRun(char far **ScreenPtr, int XAdvance,
|
||||
int RunLength, int Color)
|
||||
{
|
||||
int i;
|
||||
char far *WorkingScreenPtr = *ScreenPtr;
|
||||
|
||||
for (i=0; i<RunLength; i++)
|
||||
{
|
||||
*WorkingScreenPtr = Color;
|
||||
WorkingScreenPtr += XAdvance;
|
||||
}
|
||||
/* Advance to the next scan line */
|
||||
WorkingScreenPtr += SCREEN_WIDTH;
|
||||
*ScreenPtr = WorkingScreenPtr;
|
||||
}
|
||||
/* Draws a vertical run of pixels, then advances the bitmap pointer to
|
||||
the first pixel of the next run. */
|
||||
void DrawVerticalRun(char far **ScreenPtr, int XAdvance,
|
||||
int RunLength, int Color)
|
||||
{
|
||||
int i;
|
||||
char far *WorkingScreenPtr = *ScreenPtr;
|
||||
|
||||
for (i=0; i<RunLength; i++)
|
||||
{
|
||||
*WorkingScreenPtr = Color;
|
||||
WorkingScreenPtr += SCREEN_WIDTH;
|
||||
}
|
||||
/* Advance to the next column */
|
||||
WorkingScreenPtr += XAdvance;
|
||||
*ScreenPtr = WorkingScreenPtr;
|
||||
}
|
||||
|
||||
------------------------ --------------------------------- --------------------
|
||||
[Previous](36-02.html) [Table of Contents](index.html) [Next](36-04.html)
|
||||
------------------------ --------------------------------- --------------------
|
||||
|
||||
* * * * *
|
||||
|
||||
Graphics Programming Black Book © 2001 Michael Abrash
|
||||
Loading…
Reference in a new issue