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------------------------ --------------------------------- --------------------
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[Previous](09-02.html) [Table of Contents](index.html) [Next](09-04.html)
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------------------------ --------------------------------- --------------------
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Listing 9.1 implements the scan-on-first-character approach. Listing 9.2
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scans for whatever character the caller specifies. Listing 9.3 is a test
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program used to compare the two approaches. How much difference does
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Rob’s revelation make? Plenty. Even when the entire C function call to
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**FindString** is timed—**strlen** calls, parameter pushing, calling,
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setup, and all—the version of **FindString** in Listing 9.2, which is
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directed by Listing 9.3 to scan for the infrequently-occurring “Q,” is
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about 40 percent faster on a 20 MHz cached 386 for the test search of
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Listing 9.3 than is the version of **FindString** in Listing 9.1, which
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always scans for the first character, in this case “E.” However, when
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only the search loops (the code that actually does the searching) in the
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two versions of **FindString** are compared, Listing 9.2 is more than
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*twice* as fast as Listing 9.1—a remarkable improvement over code that
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already uses **REPNZ SCASB** and **REPZ CMPS**.
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What I like so much about Rob’s approach is that it demonstrates that
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optimization involves much more than instruction selection and cycle
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counting. Listings 9.1 and 9.2 use pretty much the same instructions,
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and even use the same approach of scanning with **REPNZ SCASB** and
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using **REPZ CMPS** to check scanning matches.
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------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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 *The difference between Listings 9.1 and 9.2 (which gives you more than a doubling of performance) is due entirely to understanding the nature of the data being handled, and biasing the code to reflect that knowledge.*
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------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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\
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**Figure 9.2** *Faster searching method for locating a text string.*
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**LISTING 9.1 L9-1.ASM**
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; Searches a text buffer for a text string. Uses REPNZ SCASB to sca"n
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; the buffer for locations that match the first character of the
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; searched-for string, then uses REPZ CMPS to check fully only those
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; locations that REPNZ SCASB has identified as potential matches.
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;
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; Adapted from Zen of Assembly Language, by Michael Abrash
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;
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; C small model-callable as:
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; unsigned char * FindString(unsigned char * Buffer,
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; unsigned int BufferLength, unsigned char * SearchString,
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; unsigned int SearchStringLength);
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;
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; Returns a pointer to the first match for SearchString in Buffer,or
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; a NULL pointer if no match is found. Buffer should not start at
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; offset 0 in the data segment to avoid confusing a match at 0 with
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; no match found.
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Parmsstruc
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dw 2 dup(?) ;pushed BP/return address
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Buffer dw ? ;pointer to buffer to search
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BufferLength dw ? ;length of buffer to search
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SearchString dw ? ;pointer to string for which to search
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SearchStringLength dw ? ;length of string for which to search
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Parmsends
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.model small
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.code
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public _FindString
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_FindStringprocnear
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push bp ;preserve caller’s stack frame
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mov bp,sp ;point to our stack frame
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push si ;preserve caller’s register variables
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push di
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cld ;make string instructions increment pointers
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mov si,[bp+SearchString] ;pointer to string to search for
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mov bx,[bp+SearchStringLength] ;length of string
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and bx,bx
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jz FindStringNotFound ;no match if string is 0 length
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movd x,[bp+BufferLength] ;length of buffer
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sub dx,bx ;difference between buffer and string lengths
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jc FindStringNotFound ;no match if search string is
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; longer than buffer
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inc dx ;difference between buffer and search string
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; lengths, plus 1 (# of possible string start
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; locations to check in the buffer)
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mov di,ds
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mov es,di
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mov di,[bp+Buffer] ;point ES:DI to buffer to search thru
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lodsb ;put the first byte of the search string in AL
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mov bp,si ;set aside pointer to the second search byte
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dec bx ;don’t need to compare the first byte of the
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; string with CMPS; we’ll do it with SCAS
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FindStringLoop:
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mov cx,dx ;put remaining buffer search length in CX
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repnz scasb ;scan for the first byte of the string
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jnz FindStringNotFound ;not found, so there’s no match
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;found, so we have a potential match-check the
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; rest of this candidate location
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push di ;remember the address of the next byte to scan
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mov dx,cx ;set aside the remaining length to search in
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; the buffer
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mov si,bp ;point to the rest of the search string
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mov cx,bx ;string length (minus first byte)
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shr cx,1 ;convert to word for faster search
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jnc FindStringWord ;do word search if no odd byte
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cmpsb ;compare the odd byte
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jnz FindStringNoMatch ;odd byte doesn’t match, so we
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; haven’t found the search string here
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FindStringWord:
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jcxz FindStringFound ;test whether we’ve already checked
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; the whole string; if so, this is a match
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; bytes long; if so, we’ve found a match
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repz cmpsw ;check the rest of the string a word at a time
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jz FindStringFound ;it’s a match
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FindStringNoMatch:
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pop di ;get back pointer to the next byte to scan
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and dx,dx ;is there anything left to check?
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jnz FindStringLoop ;yes-check next byte
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FindStringNotFound:
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sub ax,ax ;return a NULL pointer indicating that the
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jmp FindStringDone ; string was not found
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FindStringFound:
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pop ax ;point to the buffer location at which the
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dec ax ; string was found (earlier we pushed the
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; address of the byte after the start of the
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; potential match)
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FindStringDone:
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pop di ;restore caller’s register variables
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pop si
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pop bp ;restore caller’s stack frame
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ret
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_FindStringendp
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end
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------------------------ --------------------------------- --------------------
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[Previous](09-02.html) [Table of Contents](index.html) [Next](09-04.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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