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------------------------ --------------------------------- --------------------
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[Previous](07-02.html) [Table of Contents](index.html) [Next](07-04.html)
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------------------------ --------------------------------- --------------------
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**LISTING 7.1 L7-1.ASM**
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; Program to illustrate searching through a buffer of a specified
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; length until either a specified byte or a zero byte is
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; encountered.
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; A standard loop terminated with LOOP is used.
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.model small
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.stack 100h
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.data
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; Sample string to search through.
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SampleString labelbyte
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db ‘This is a sample string of a long enough length ’
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db ‘so that raw searching speed can outweigh any ’
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db ‘extra set-up time that may be required.’,0
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SAMPLE_STRING_LENGTH equ $-SampleString
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; User prompt.
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Prompt db ‘Enter character to search for:$’
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; Result status messages.
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ByteFoundMsg db 0dh,0ah
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db ‘Specified byte found.’,0dh,0ah,‘$’
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ZeroByteFoundMsg db 0dh, 0ah
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db ‘Zero byte encountered.’,0dh,0ah,‘$’
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NoByteFoundMsg db 0dh,0ah
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db ‘Buffer exhausted with no match.’, 0dh, 0ah, ‘$’
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.code
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Startprocnear
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mov ax,@data ;point to standard data segment
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mov ds,ax
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mov dx,offset Prompt
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mov ah,9 ;DOS print string function
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int 21h ;prompt the user
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mov ah,1 ;DOS get key function
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int 21h ;get the key to search for
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mov ah,al ;put character to search for in AH
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mov cx,SAMPLE_STRING_LENGTH ;# of bytes to search
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mov si,offset SampleString ;point to buffer to search
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call SearchMaxLength ;search the buffer
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mov dx,offset ByteFoundMsg ;assume we found the byte
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jc PrintStatus ;we did find the byte
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;we didn’t find the byte, figure out
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;whether we found a zero byte or
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;ran out of buffer
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mov dx,offset NoByteFoundMsg
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;assume we didn’t find a zero byte
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jcxz PrintStatus ;we didn’t find a zero byte
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mov dx,offset ZeroByteFoundMsg ;we found a zero byte
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PrintStatus:
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mov ah,9 ;DOS print string function
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int 21h ;report status
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mov ah,4ch ;return to DOS
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int 21h
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Startendp
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; Function to search a buffer of a specified length until either a
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; specified byte or a zero byte is encountered.
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; Input:
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; AH = character to search for
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; CX = maximum length to be searched (must be > 0)
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; DS:SI = pointer to buffer to be searched
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; Output:
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; CX = 0 if and only if we ran out of bytes without finding
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; either the desired byte or a zero byte
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; DS:SI = pointer to searched-for byte if found, otherwise byte
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; after zero byte if found, otherwise byte after last
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; byte checked if neither searched-for byte nor zero
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; byte is found
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; Carry Flag = set if searched-for byte found, reset otherwise
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SearchMaxLengthprocnear
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cld
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SearchMaxLengthLoop:
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lodsb ;get the next byte
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cmp al,ah ;is this the byte we want?
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jz ByteFound ;yes, we’re done with success
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and al,al ;is this the terminating 0 byte?
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jz ByteNotFound ;yes, we’re done with failure
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loop SearchMaxLengthLoop ;it’s neither, so check the next
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;byte, if any
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ByteNotFound:
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clc ;return “not found” status
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ret
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ByteFound:
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dec si ;point back to the location at which
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;we found the searched-for byte
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stc ;return “found” status
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ret
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SearchMaxLengthendp
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end Start
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### Unrolling Loops {#Heading7}
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Listing 7.2 takes a different tack, unrolling the loop so that four
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bytes are checked for each **LOOP** performed. The same instructions are
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used inside the loop in each listing, but Listing 7.2 is arranged so
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that three-quarters of the **LOOP**s are eliminated. Listings 7.1 and
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7.2 perform exactly the same task, and they use the same instructions in
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the loop—the searching algorithm hasn’t changed in any way—but we have
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sequenced the instructions differently in Listing 7.2, and that makes
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all the difference.
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------------------------ --------------------------------- --------------------
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[Previous](07-02.html) [Table of Contents](index.html) [Next](07-04.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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