Replace invalid characters with HTML entities

— with —
’ with ’
+ with +
× with x
ç with ç
“ with “
” with ”
‘ with ‘
• with •
– with -
µ with µ
† with †
Fix C++
θ with θ
Yen symbol instead of times
Fix broken apos
Bullet again
E-circumflex
This commit is contained in:
James Gregory 2013-12-30 12:50:32 +11:00
commit 500e7f5654
353 changed files with 5091 additions and 5091 deletions

View file

@ -44,12 +44,12 @@
viewpoint fixed at the origin (0,0,0) of world space, looking in
the direction of increasingly negative Z. A right-handed
coordinate system is used throughout.
Tested with Borland C++ in the small model. */
Tested with Borland C++ in the small model. */
#include &ltconio.h&gt
#include &ltstdio.h&gt
#include &ltdos.h&gt
#include &ltmath.h&gt
#include “polygon.h”
#include “polygon.h”
void main(void);
/* Base offset of page to which to draw */
@ -60,7 +60,7 @@ int ClipMaxX=SCREEN_WIDTH, ClipMaxY=SCREEN_HEIGHT;
/* Rectangle specifying extent to be erased in each page */
struct Rect EraseRect[2] = { {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT},
{0, 0, SCREEN_WIDTH, SCREEN_HEIGHT} };
/* Transformation from polygon’s object space to world space.
/* Transformation from polygon’s object space to world space.
Initially set up to perform no rotation and to move the polygon
into world space -140 units away from the origin down the Z axis.
Given the viewing point, -140 down the Z axis means 140 units away
@ -125,25 +125,25 @@ void main() {
/* Flip to display the page into which we just drew */
ShowPage(PageStartOffsets[DisplayedPage = NonDisplayedPage]);
/* Rotate 6 degrees farther around the Y axis */
if ((Rotation += (M_PI/30.0)) &gt= (M_PI*2)) Rotation -= M_PI*2;
if ((Rotation += (M_PI/30.0)) &gt= (M_PI*2)) Rotation -= M_PI*2;
if (kbhit()) {
switch (getch()) {
case 0x1B: /* Esc to exit */
Done = 1; break;
case ‘A’: case ‘a’: /* away (-Z) */
case ‘A’: case ‘a’: /* away (-Z) */
PolyWorldXform[2][3] -= 3.0; break;
case ‘T’: /* towards (+Z). Don’t allow to get too */
case ‘t’: /* close, so Z clipping isn’t needed */
case ‘T’: /* towards (+Z). Don’t allow to get too */
case ‘t’: /* close, so Z clipping isn’t needed */
if (PolyWorldXform[2][3] &lt -40.0)
PolyWorldXform[2][3] += 3.0; break;
PolyWorldXform[2][3] += 3.0; break;
case 0: /* extended code */
switch (getch()) {
case 0x4B: /* left (-X) */
PolyWorldXform[0][3] -= 3.0; break;
case 0x4D: /* right (+X) */
PolyWorldXform[0][3] += 3.0; break;
case 0x48: /* up (+Y) */
PolyWorldXform[1][3] += 3.0; break;
case 0x4D: /* right (+X) */
PolyWorldXform[0][3] += 3.0; break;
case 0x48: /* up (+Y) */
PolyWorldXform[1][3] += 3.0; break;
case 0x50: /* down (-Y) */
PolyWorldXform[1][3] -= 3.0; break;
default: