Replace invalid characters with HTML entities
— with — ’ with ’ + with + × with x ç with ç “ with “ ” with ” ‘ with ‘ • with • – with - µ with µ † with † Fix C++ θ with θ Yen symbol instead of times Fix broken apos Bullet again E-circumflex
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353 changed files with 5091 additions and 5091 deletions
52
47-05.html
52
47-05.html
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@ -80,34 +80,34 @@ STACK_FRAME_SIZE equ 8
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.code
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public _FillRectangleX
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_FillRectangleX proc near
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push bp ;preserve caller’s stack frame
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push bp ;preserve caller’s stack frame
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mov bp,sp ;point to local stack frame
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sub sp,STACK_FRAME_SIZE ;allocate space for local vars
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push si ;preserve caller’s register variables
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push si ;preserve caller’s register variables
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push di
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cld
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mov ax,SCREEN_WIDTH
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mul [bp+StartY] ;offset in page of top rectangle scan line
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mov di,[bp+StartX]
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mul [bp+StartY] ;offset in page of top rectangle scan line
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mov di,[bp+StartX]
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shr di,1
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shr di,1 ;X/4 = offset of first rectangle pixel in scan
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; line
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add di,ax ;offset of first rectangle pixel in page
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add di,[bp+PageBase] ;offset of first rectangle pixel in
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add di,[bp+PageBase] ;offset of first rectangle pixel in
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; display memory
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mov ax,SCREEN_SEG
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mov es,ax ;point ES:DI to the first rectangle pixel’s
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mov [bp+StartOffset],di ; address
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mov es,ax ;point ES:DI to the first rectangle pixel’s
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mov [bp+StartOffset],di ; address
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mov dx,SC_INDEX ;set the Sequence Controller Index to
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mov al,MAP_MASK ; point to the Map Mask register
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out dx,al
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mov bx,[bp+EndY]
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sub bx,[bp+StartY] ;BX = height of rectangle
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mov bx,[bp+EndY]
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sub bx,[bp+StartY] ;BX = height of rectangle
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jle FillDone ;skip if 0 or negative height
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mov [bp+Height],bx
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mov dx,[bp+EndX]
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mov cx,[bp+StartX]
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mov [bp+Height],bx
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mov dx,[bp+EndX]
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mov cx,[bp+StartX]
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cmp dx,cx
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jle FillDone ;skip if 0 or negative width
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dec dx
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@ -116,17 +116,17 @@ _FillRectangleX proc near
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shr dx,1
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shr dx,1
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inc dx ;# of addresses across rectangle to fill
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mov [bp+Width],dx
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mov word ptr [bp+PlaneInfo],0001h
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mov [bp+Width],dx
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mov word ptr [bp+PlaneInfo],0001h
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;lower byte = plane mask for plane 0,
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; upper byte = plane # for plane 0
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FillPlanesLoop:
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mov ax,word ptr [bp+PlaneInfo]
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mov dx,SC_INDEX+1 ;point DX to the SC Data register
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mov ax,word ptr [bp+PlaneInfo]
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mov dx,SC_INDEX+1 ;point DX to the SC Data register
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out dx,al ;set the plane for this pixel
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mov di,[bp+StartOffset] ;point ES:DI to rectangle start
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mov dx,[bp+Width]
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mov cl,byte ptr [bp+StartX]
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mov di,[bp+StartOffset] ;point ES:DI to rectangle start
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mov dx,[bp+Width]
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mov cl,byte ptr [bp+StartX]
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and cl,011b ;plane # of first pixel in initial byte
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cmp ah,cl ;do we draw this plane in the initial byte?
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jae InitAddrSet ;yes
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@ -134,7 +134,7 @@ FillPlanesLoop:
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jz FillLoopBottom ;skip this plane if no pixels in it
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inc di
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InitAddrSet:
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mov cl,byte ptr [bp+EndX]
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mov cl,byte ptr [bp+EndX]
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dec cl
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and cl,011b ;plane # of last pixel in final byte
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cmp ah,cl ;do we draw this plane in the final byte?
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@ -145,8 +145,8 @@ WidthSet:
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mov si,SCREEN_WIDTH
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sub si,dx ;distance from end of one scan line to start
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; of next
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mov bx,[bp+Height] ;# of lines to fill
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mov al,byte ptr [bp+Color] ;color with which to fill
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mov bx,[bp+Height] ;# of lines to fill
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mov al,byte ptr [bp+Color] ;color with which to fill
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FillRowsLoop:
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mov cx,dx ;# of bytes across scan line
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rep stosb ;fill the scan line in this plane
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@ -155,17 +155,17 @@ FillRowsLoop:
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dec bx ;count down scan lines
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jnz FillRowsLoop
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FillLoopBottom:
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mov ax,word ptr [bp+PlaneInfo]
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mov ax,word ptr [bp+PlaneInfo]
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shl al,1 ;set the plane bit to the next plane
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inc ah ;increment the plane #
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mov word ptr [bp+PlaneInfo],ax
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mov word ptr [bp+PlaneInfo],ax
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cmp ah,4 ;have we done all planes?
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jnz FillPlanesLoop ;continue if any more planes
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FillDone:
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pop di ;restore caller’s register variables
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pop di ;restore caller’s register variables
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pop si
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mov sp,bp ;discard storage for local variables
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pop bp ;restore caller’s stack frame
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pop bp ;restore caller’s stack frame
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ret
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_FillRectangleX endp
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end
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