Replace invalid characters with HTML entities

— with —
’ with ’
+ with +
× with x
ç with ç
“ with “
” with ”
‘ with ‘
• with •
– with -
µ with µ
† with †
Fix C++
θ with θ
Yen symbol instead of times
Fix broken apos
Bullet again
E-circumflex
This commit is contained in:
James Gregory 2013-12-30 12:50:32 +11:00
commit 500e7f5654
353 changed files with 5091 additions and 5091 deletions

View file

@ -53,7 +53,7 @@
;
SLOWDOWN equ 10000
;
; Plane selects for the four colors we’re using.
; Plane selects for the four colors we’re using.
;
RED equ 01h
GREEN equ 02h
@ -69,15 +69,15 @@ MAP_MASK equ 2 ;Map Mask register index in
SCREEN_WIDTH equ 80 ;# of bytes across screen
SCREEN_HEIGHT equ 350 ;# of scan lines on screen
WORD_OUTS_OK equ 1 ;set to 0 to assemble for
; computers that can’t
; computers that can’t
; handle word outs to
; indexed VGA regs
;
stack segment para stack ‘STACK’
stack segment para stack ‘STACK’
db 512 dup (?)
stack ends
;
; Complete info about one object that we’re animating.
; Complete info about one object that we’re animating.
;
ObjectStructure struc
Delay dw ? ;used to delay for n passes
@ -107,7 +107,7 @@ PlaneSelect db ? ;mask to select plane to
; word-aligned)
ObjectStructure ends
;
Data segment word ‘DATA’
Data segment word ‘DATA’
;
; Palette settings to give plane 0 precedence, followed by
; planes 1, 2, and 3. Plane 3 has the lowest precedence (is
@ -133,9 +133,9 @@ Colors db 000h ;background color=black
db 000h ;border color=black
;
; Image of a hollow square.
; There’s an 8-pixel-wide blank border around all edges
; There’s an 8-pixel-wide blank border around all edges
; so that the image erases the old version of itself as
; it’s moved and redrawn.
; it’s moved and redrawn.
;
Square label byte
dw 48,6 ;height in pixels, width in bytes
@ -182,9 +182,9 @@ Square label byte
;
; Image of a hollow diamond with a smaller diamond in the
; middle.
; There’s an 8-pixel-wide blank border around all edges
; There’s an 8-pixel-wide blank border around all edges
; so that the image erases the old version of itself as
; it’s moved and redrawn.
; it’s moved and redrawn.
;
Diamond label byte
dw 48,6 ;height in pixels, width in bytes
@ -336,15 +336,15 @@ AnimationLoop:
mov bx,offset ObjectList ;point to the first
; object in the list
;
; For each object, see if it’s time to move and draw that
; For each object, see if it’s time to move and draw that
; object.
;
ObjectLoop:
;
; See if it’s time to move this object.
; See if it’s time to move this object.
;
dec [bx+Delay] ;count down delay
jnz DoNextObject ;still delaying-don’t move
jnz DoNextObject ;still delaying-don’t move
mov ax,[bx+BaseDelay]
mov [bx+Delay],ax ;reset delay for next time
;
@ -389,7 +389,7 @@ SetNewY:
; above, only one plane will be affected.
;
mov si,[bx+Image] ;point to the
; object’s image
; object’s image
; info
call DrawObject
;
@ -409,7 +409,7 @@ DelayLoop:
loop DelayLoop
endif
;
; If a key’s been pressed, we’re done, otherwise animate
; If a key’s been pressed, we’re done, otherwise animate
; again.
;
CheckKey:
@ -471,7 +471,7 @@ DrawGridVert proc near
; solid cross line)
BackdropRowLoop:
mov cx,SCREEN_WIDTH/2
rep stosw ;draw this scan line’s bit
rep stosw ;draw this scan line’s bit
; of all the vertical lines
; on the screen
dec dx