Replace invalid characters with HTML entities
— with — ’ with ’ + with + × with x ç with ç “ with “ ” with ” ‘ with ‘ • with • – with - µ with µ † with † Fix C++ θ with θ Yen symbol instead of times Fix broken apos Bullet again E-circumflex
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</CENTER>
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<P><BR></P>
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<H3><A NAME="Heading7"></A><FONT COLOR="#000077">A Test Program for Color Cycling</FONT></H3>
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<P>Anyway, the choice of how to load the DAC is yours. Given that I’m not providing you with any hard-and-fast rules (mainly because there don’t seem to be any), what you need is a tool so that you can experiment with various DAC-loading approaches for yourself, and that’s exactly what you’ll find in Listing 34.1.
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<P>Anyway, the choice of how to load the DAC is yours. Given that I’m not providing you with any hard-and-fast rules (mainly because there don’t seem to be any), what you need is a tool so that you can experiment with various DAC-loading approaches for yourself, and that’s exactly what you’ll find in Listing 34.1.
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</P>
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<P>Listing 34.1 draws a band of vertical lines, each one pixel wide, across the screen. The attribute of each vertical line is one greater than that of the preceding line, so there’s a smooth gradient of attributes from left to right. Once everything is set up, the program starts cycling the colors stored in however many DAC locations are specified by the <B>CYCLE_SIZE</B> equate; as many as all 256 DAC locations can be cycled. (Actually, <B>CYCLE_SIZE</B>-1 locations are cycled, because location 0 is kept constant in order to keep the background and border colors from changing, but <B>CYCLE_SIZE</B> locations are <I>loaded</I>, and it’s the number of locations we can load without problems that we’re interested in.)</P>
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<P>Listing 34.1 draws a band of vertical lines, each one pixel wide, across the screen. The attribute of each vertical line is one greater than that of the preceding line, so there’s a smooth gradient of attributes from left to right. Once everything is set up, the program starts cycling the colors stored in however many DAC locations are specified by the <B>CYCLE_SIZE</B> equate; as many as all 256 DAC locations can be cycled. (Actually, <B>CYCLE_SIZE</B>-1 locations are cycled, because location 0 is kept constant in order to keep the background and border colors from changing, but <B>CYCLE_SIZE</B> locations are <I>loaded</I>, and it’s the number of locations we can load without problems that we’re interested in.)</P>
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<P><B>LISTING 34.1 L34-1.ASM</B></P>
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<!-- CODE //-->
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<PRE>
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