Replace invalid characters with HTML entities

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+ with +
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Fix C++
θ with θ
Yen symbol instead of times
Fix broken apos
Bullet again
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This commit is contained in:
James Gregory 2013-12-30 12:50:32 +11:00
commit 500e7f5654
353 changed files with 5091 additions and 5091 deletions

View file

@ -36,16 +36,16 @@
</TABLE>
</CENTER>
<P><BR></P>
<P>There&#146;s a kicker here, though, and that&#146;s the counting of neighbors for cells at the edge of the cellmap. When cellmap wrapping is enabled (so that the cellmap becomes essentially a toroid, with each edge joined seamlessly to the opposite edge, as opposed to having a border of off-cells), neighbors that reside on the other edge of the cellmap can&#146;t be accessed by the standard fixed offset, as shown in Figure 17.1. So, in general, we could improve performance by hard-wiring our neighbor-counting for the bit-per-cell cellmap format, but it seems we&#146;d need a lot of conditional code to handle wrapping, and that would slow things back down again.
<P>There&rsquo;s a kicker here, though, and that&rsquo;s the counting of neighbors for cells at the edge of the cellmap. When cellmap wrapping is enabled (so that the cellmap becomes essentially a toroid, with each edge joined seamlessly to the opposite edge, as opposed to having a border of off-cells), neighbors that reside on the other edge of the cellmap can&rsquo;t be accessed by the standard fixed offset, as shown in Figure 17.1. So, in general, we could improve performance by hard-wiring our neighbor-counting for the bit-per-cell cellmap format, but it seems we&rsquo;d need a lot of conditional code to handle wrapping, and that would slow things back down again.
</P>
<P><A NAME="Fig1"><!-- </A><A HREF="javascript:displayWindow('images/17-01.jpg',408,258 )"> --><IMG SRC="images/17-01.jpg"><BR><!-- </A>
<BR><A HREF="javascript:displayWindow('images/17-01.jpg',408,258)"> --><FONT COLOR="#000077"><B>Figure 17.1</B></FONT></A>&nbsp;&nbsp;<I>Edge-wrapping complications.</I>
</P>
<P>When a problem doesn&#146;t lend itself well to optimization, make it a practice to see if you can change the problem definition to one that allows for greater efficiency. In this case, we&#146;ll change the problem by putting padding bytes around the edge of the cellmap, and duplicating each edge of the cellmap in the padding bytes at the opposite side, as shown in Figure 17.2. That way, a hard-wired neighbor count will find exactly what it should&#151;the opposite edge&#151;without any special code at all.
<P>When a problem doesn&rsquo;t lend itself well to optimization, make it a practice to see if you can change the problem definition to one that allows for greater efficiency. In this case, we&rsquo;ll change the problem by putting padding bytes around the edge of the cellmap, and duplicating each edge of the cellmap in the padding bytes at the opposite side, as shown in Figure 17.2. That way, a hard-wired neighbor count will find exactly what it should&mdash;the opposite edge&mdash;without any special code at all.
</P>
<P>But doesn&#146;t that extra copying of the edges take time? Sure, but only a little; we can build it into the cellmap copying function, and then frankly we won&#146;t even notice it. Avoiding tens or hundreds of thousands of calls to <B>cell_state(),</B> on the other hand, will be <I>very</I> noticeable. Listing 17.3 shows the alterations to Listing 17.1 required to implement a hard-wired neighbor-counting function. This is a minor change, in truth, implemented in about half an hour and not making the code significantly larger&#151;but Listing 17.3 is 3.6 times faster than Listing 17.1, as shown in Table 17.1. We&#146;re up to about 10 generations per second on a 486; not where we want to be, but it is a vast improvement.</P>
<P>But doesn&rsquo;t that extra copying of the edges take time? Sure, but only a little; we can build it into the cellmap copying function, and then frankly we won&rsquo;t even notice it. Avoiding tens or hundreds of thousands of calls to <B>cell_state(),</B> on the other hand, will be <I>very</I> noticeable. Listing 17.3 shows the alterations to Listing 17.1 required to implement a hard-wired neighbor-counting function. This is a minor change, in truth, implemented in about half an hour and not making the code significantly larger&mdash;but Listing 17.3 is 3.6 times faster than Listing 17.1, as shown in Table 17.1. We&rsquo;re up to about 10 generations per second on a 486; not where we want to be, but it is a vast improvement.</P>
<P><A NAME="Fig2"><!-- </A><A HREF="javascript:displayWindow('images/17-02.jpg',407,260 )"> --><IMG SRC="images/17-02.jpg"><BR><!-- </A>
<BR><A HREF="javascript:displayWindow('images/17-02.jpg',407,260)"> --><FONT COLOR="#000077"><B>Figure 17.2</B></FONT></A>&nbsp;&nbsp;<I>The &#147;padding cells&#148; solution.</I>
<BR><A HREF="javascript:displayWindow('images/17-02.jpg',407,260)"> --><FONT COLOR="#000077"><B>Figure 17.2</B></FONT></A>&nbsp;&nbsp;<I>The &ldquo;padding cells&rdquo; solution.</I>
</P>
<P><B>LISTING 17.3 L17-3.CPP</B></P>
<!-- CODE //-->
@ -78,16 +78,16 @@ public:
cellmap::cellmap(unsigned int h, unsigned int w)
{
width = w;
width_in_bytes = ((w &#43; 7) / 8) &#43; 2; // pad each side with
width_in_bytes = ((w + 7) / 8) + 2; // pad each side with
// 1 extra byte
height = h;
length_in_bytes = width_in_bytes * (h &#43; 2); // pad top/bottom
length_in_bytes = width_in_bytes * (h + 2); // pad top/bottom
// with 1 extra byte
cells = new unsigned char[length_in_bytes]; // cell storage
memset(cells, 0, length_in_bytes); // clear all cells, to start
}
/* Copies one cellmap&#146;s cells to another cellmap. If wrapping is
/* Copies one cellmap&rsquo;s cells to another cellmap. If wrapping is
enabled, copies edge (wrap) bytes into opposite padding bytes in
source first, so that the padding bytes off each edge have the
same values as would be found by wrapping around to the opposite
@ -99,17 +99,17 @@ void cellmap::copy_cells(cellmap &ampsourcemap)
#if WRAP_EDGES
// Copy left and right edges into padding bytes on right and left
cell_ptr = sourcemap.cells &#43; width_in_bytes;
for (i=0; i&ltheight; i&#43;&#43;) {
*cell_ptr = *(cell_ptr &#43; width_in_bytes - 2);
*(cell_ptr &#43; width_in_bytes - 1) = *(cell_ptr &#43; 1);
cell_ptr &#43;= width_in_bytes;
cell_ptr = sourcemap.cells + width_in_bytes;
for (i=0; i&ltheight; i++) {
*cell_ptr = *(cell_ptr + width_in_bytes - 2);
*(cell_ptr + width_in_bytes - 1) = *(cell_ptr + 1);
cell_ptr += width_in_bytes;
}
// Copy top and bottom edges into padding bytes on bottom and top
memcpy(sourcemap.cells, sourcemap.cells &#43; length_in_bytes -
memcpy(sourcemap.cells, sourcemap.cells + length_in_bytes -
(width_in_bytes * 2), width_in_bytes);
memcpy(sourcemap.cells &#43; length_in_bytes - width_in_bytes,
sourcemap.cells &#43; width_in_bytes, width_in_bytes);
memcpy(sourcemap.cells + length_in_bytes - width_in_bytes,
sourcemap.cells + width_in_bytes, width_in_bytes);
#endif
// Copy all cells to the destination
memcpy(cells, sourcemap.cells, length_in_bytes);
@ -120,7 +120,7 @@ padding bytes around the cellmap. */
void cellmap::set_cell(unsigned int x, unsigned int y)
{
unsigned char *cell_ptr =
cells &#43; ((y &#43; 1) * width_in_bytes) &#43; ((x / 8) &#43; 1);
cells + ((y + 1) * width_in_bytes) + ((x / 8) + 1);
*(cell_ptr) |= 0x80 &gt&gt (x &amp 0x07);
}
@ -130,7 +130,7 @@ to compensate for the padding bytes around the cell map. */
void cellmap::clear_cell(unsigned int x, unsigned int y)
{
unsigned char *cell_ptr =
cells &#43; ((y &#43; 1) * width_in_bytes) &#43; ((x / 8) &#43; 1);
cells + ((y + 1) * width_in_bytes) + ((x / 8) + 1);
*(cell_ptr) &amp= ~(0x80 &gt&gt (x &amp 0x07));
}
@ -142,7 +142,7 @@ compensate for the padding bytes around
int cellmap::cell_state(int x, int y)
{
unsigned char *cell_ptr =
cells &#43; ((y &#43; 1) * width_in_bytes) &#43; ((x / 8) &#43; 1);
cells + ((y + 1) * width_in_bytes) + ((x / 8) + 1);
return (*cell_ptr &amp (0x80 &gt&gt (x &amp 0x07))) ? 1 : 0;
}
@ -154,36 +154,36 @@ int cellmap::count_neighbors(int x, int y)
unsigned int neighbor_count;
// Point to upper left neighbor
cell_ptr = cells &#43; ((y * width_in_bytes) &#43; ((x &#43; 7) / 8));
cell_ptr = cells + ((y * width_in_bytes) + ((x + 7) / 8));
mask = 0x80 &gt&gt ((x - 1) &amp 0x07);
// Count upper left neighbor
neighbor_count = (*cell_ptr &amp mask) ? 1 : 0;
// Count left neighbor
if ((*(cell_ptr &#43; width_in_bytes) &amp mask)) neighbor_count&#43;&#43;;
if ((*(cell_ptr + width_in_bytes) &amp mask)) neighbor_count++;
// Count lower left neighbor
if ((*(cell_ptr &#43; (width_in_bytes * 2)) &amp mask)) neighbor_count&#43;&#43;;
if ((*(cell_ptr + (width_in_bytes * 2)) &amp mask)) neighbor_count++;
// Point to upper neighbor
if ((mask &gt&gt= 1) == 0) {
mask = 0x80;
cell_ptr&#43;&#43;;
cell_ptr++;
}
// Count upper neighbor
if ((*cell_ptr &amp mask)) neighbor_count&#43;&#43;;
if ((*cell_ptr &amp mask)) neighbor_count++;
// Count lower neighbor
if ((*(cell_ptr &#43; (width_in_bytes * 2)) &amp mask)) neighbor_count&#43;&#43;;
if ((*(cell_ptr + (width_in_bytes * 2)) &amp mask)) neighbor_count++;
// Point to upper right neighbor
if ((mask &gt&gt= 1) == 0) {
mask = 0x80;
cell_ptr&#43;&#43;;
cell_ptr++;
}
// Count upper right neighbor
if ((*cell_ptr &amp mask)) neighbor_count&#43;&#43;;
if ((*cell_ptr &amp mask)) neighbor_count++;
// Count right neighbor
if ((*(cell_ptr &#43; width_in_bytes) &amp mask)) neighbor_count&#43;&#43;;
if ((*(cell_ptr + width_in_bytes) &amp mask)) neighbor_count++;
// Count lower right neighbor
if ((*(cell_ptr &#43; (width_in_bytes * 2)) &amp mask)) neighbor_count&#43;&#43;;
if ((*(cell_ptr + (width_in_bytes * 2)) &amp mask)) neighbor_count++;
return neighbor_count;
}
@ -194,8 +194,8 @@ void cellmap::next_generation(cellmap&amp next_map)
{
unsigned int x, y, neighbor_count;
for (y=0; y&ltheight; y&#43;&#43;) {
for (x=0; x&ltwidth; x&#43;&#43;) {
for (y=0; y&ltheight; y++) {
for (x=0; x&ltwidth; x++) {
neighbor_count = count_neighbors(x, y);
if (cell_state(x, y) == 1) {
if ((neighbor_count != 2) &amp&amp (neighbor_count != 3)) {