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48-04.html
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48-04.html
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<HTML>
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<HEAD>
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<META name=vsisbn content="1576101746">
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<META name=vstitle content="Michael Abrash's Graphics Programming Black Book, Special Edition">
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<META name=vsauthor content="Michael Abrash">
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<META name=vspublisher content="The Coriolis Group">
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<META name=vspubdate content="07/01/97">
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<META name=vscategory content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development">
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<TITLE>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X Marks the Latch</TITLE>
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<!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<!--CHAPTER=48//-->
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<!--PAGES=905-908//-->
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<!--UNASSIGNED1//-->
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<!--UNASSIGNED2//--></HEAD><BODY LINK=#0000FF ALINK=#000099 VLINK=#0000FF BGCOLOR=#FFFFFF>
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<CENTER>
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<TABLE BORDER>
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<TR>
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<TD><A HREF="48-03.html">Previous</A></TD>
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<TD><A HREF="index.html">Table of Contents</A></TD>
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<TD><A HREF="48-05.html">Next</A></TD>
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</TR>
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</TABLE>
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</CENTER>
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<P><BR></P>
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<P><B>LISTING 48.3 L48-3.ASM</B></P>
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<!-- CODE //-->
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<PRE>
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; Mode X (320x240, 256 colors) display memory to display memory copy
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; routine. Left edge of source rectangle modulo 4 must equal left edge
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; of destination rectangle modulo 4. Works on all VGAs. Uses approach
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; of reading 4 pixels at a time from the source into the latches, then
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; writing the latches to the destination. Copies up to but not
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; including the column at SourceEndX and the row at SourceEndY. No
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; clipping is performed. Results are not guaranteed if the source and
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; destination overlap. C near-callable as:
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;
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; void CopyScreenToScreenX(int SourceStartX, int SourceStartY,
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; int SourceEndX, int SourceEndY, int DestStartX,
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; int DestStartY, unsigned int SourcePageBase,
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; unsigned int DestPageBase, int SourceBitmapWidth,
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; int DestBitmapWidth);
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SC_INDEX equ 03c4h ;Sequence Controller Index register port
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MAP_MASK equ 02h ;index in SC of Map Mask register
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GC_INDEX equ 03ceh ;Graphics Controller Index register port
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BIT_MASK equ 08h ;index in GC of Bit Mask register
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SCREEN_SEG equ 0a000h ;segment of display memory in Mode X
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parms struc
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dw 2 dup (?) ;pushed BP and return address
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SourceStartX dw ? ;X coordinate of upper-left corner of source
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SourceStartY dw ? ;Y coordinate of upper-left corner of source
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SourceEndX dw ? ;X coordinate of lower-right corner of source
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; (the row at SourceEndX is not copied)
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SourceEndY dw ? ;Y coordinate of lower-right corner of source
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; (the column at SourceEndY is not copied)
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DestStartX dw ? ;X coordinate of upper-left corner of dest
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DestStartY dw ? ;Y coordinate of upper-left corner of dest
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SourcePageBase dw ? ;base offset in display memory of page in
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; which source resides
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DestPageBase dw ? ;base offset in display memory of page in
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; which dest resides
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SourceBitmapWidth dw ? ;# of pixels across source bitmap
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; (must be a multiple of 4)
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DestBitmapWidth dw ? ;# of pixels across dest bitmap
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; (must be a multiple of 4)
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parms ends
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SourceNextScanOffset equ -2 ;local storage for distance from end of
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; one source scan line to start of next
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DestNextScanOffset equ -4 ;local storage for distance from end of
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; one dest scan line to start of next
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RectAddrWidth equ -6 ;local storage for address width of rectangle
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Height equ -8;local storage for height of rectangle
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STACK_FRAME_SIZE equ 8
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.model small
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.data
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; Plane masks for clipping left and right edges of rectangle.
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LeftClipPlaneMask db 00fh,00eh,00ch,008h
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RightClipPlaneMask db 00fh,001h,003h,007h
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.code
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public _CopyScreenToScreenX
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_CopyScreenToScreenX proc near
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push bp ;preserve caller’s stack frame
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mov bp,sp ;point to local stack frame
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sub sp,STACK_FRAME_SIZE ;allocate space for local vars
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push si ;preserve caller’s register variables
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push di
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push ds
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cld
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mov dx,GC_INDEX ;set the bit mask to select all bits
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mov ax,00000h+BIT_MASK ; from the latches and none from
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out dx,ax ; the CPU, so that we can write the
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; latch contents directly to memory
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mov ax,SCREEN_SEG ;point ES to display memory
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mov es,ax
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mov ax,[bp+DestBitmapWidth]
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shr ax,1 ;convert to width in addresses
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shr ax,1
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mul [bp+DestStartY] ;top dest rect scan line
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mov di,[bp+DestStartX]
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shr di,1 ;X/4 = offset of first dest rect pixel in
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shr di,1 ; scan line
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add di,ax ;offset of first dest rect pixel in page
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add di,[bp+DestPageBase] ;offset of first dest rect pixel
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; in display memory
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mov ax,[bp+SourceBitmapWidth]
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shr ax,1 ;convert to width in addresses
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shr ax,1
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mul [bp+SourceStartY] ;top source rect scan line
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mov si,[bp+SourceStartX]
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mov bx,si
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shr si,1 ;X/4 = offset of first source rect pixel in
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shr si,1 ; scan line
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add si,ax ;offset of first source rect pixel in page
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add si,[bp+SourcePageBase] ;offset of first source rect
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; pixel in display memory
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and bx,0003h ;look up left edge plane mask
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mov ah,LeftClipPlaneMask[bx] ; to clip
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mov bx,[bp+SourceEndX]
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and bx,0003h ;look up right-edge plane
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mov al,RightClipPlaneMask[bx] ; mask to clip
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mov bx,ax ;put the masks in BX
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mov cx,[bp+SourceEndX] ;calculate # of addresses across
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mov ax,[bp+SourceStartX] ; rect
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cmp cx,ax
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jle CopyDone ;skip if 0 or negative width
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dec cx
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and ax,not 011b
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sub cx,ax
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shr cx,1
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shr cx,1 ;# of addresses across rectangle to copy - 1
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jnz MasksSet ;there’s more than one address to draw
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and bh,bl ;there’s only one address, so combine the
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; left- and right-edge clip masks
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MasksSet:
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mov ax,[bp+SourceEndY]
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sub ax,[bp+SourceStartY] ;AX = height of rectangle
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jle CopyDone ;skip if 0 or negative height
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mov [bp+Height],ax
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mov ax,[bp+DestBitmapWidth]
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shr ax,1 ;convert to width in addresses
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shr ax,1
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sub ax,cx ;distance from end of one dest scan line to
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dec ax ; start of next
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mov [bp+DestNextScanOffset],ax
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mov ax,[bp+SourceBitmapWidth]
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shr ax,1 ;convert to width in addresses
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shr ax,1
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sub ax,cx ;distance from end of one source scan line to
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dec ax ; start of next
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mov [bp+SourceNextScanOffset],ax
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mov [bp+RectAddrWidth],cx ;remember width in addresses - 1
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;----------------------BUG FIX
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mov dx,SC_INDEX
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mov al,MAP_MASK
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out dx,al ;point SC Index reg to Map Mask
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inc dx ;point to SC Data reg
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;----------------------BUG FIX
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mov ax,es ;DS=ES=screen segment for MOVS
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mov ds,ax
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CopyRowsLoop:
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mov cx,[bp+RectAddrWidth] ;width across - 1
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mov al,bh ;put left-edge clip mask in AL
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out dx,al ;set the left-edge plane (clip) mask
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movsb ;copy the left edge (pixels go through
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; latches)
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dec cx ;count off left edge address
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js CopyLoopBottom ;that’s the only address
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jz DoRightEdge ;there are only two addresses
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mov al,00fh ;middle addresses are drawn 4 pixels at a pop
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out dx,al ;set the middle pixel mask to no clip
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rep movsb ;draw the middle addresses four pixels apiece
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; (pixels copied through latches)
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DoRightEdge:
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mov al,bl ;put right-edge clip mask in AL
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out dx,al ;set the right-edge plane (clip) mask
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movsb ;draw the right edge (pixels copied through
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; latches)
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CopyLoopBottom:
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add si,[bp+SourceNextScanOffset] ;point to the start of
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add di,[bp+DestNextScanOffset] ; next source & dest lines
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dec word ptr [bp+Height] ;count down scan lines
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jnz CopyRowsLoop
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CopyDone:
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mov dx,GC_INDEX+1 ;restore the bit mask to its default,
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mov al,0ffh ; which selects all bits from the CPU
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out dx,al ; and none from the latches (the GC
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; Index still points to Bit Mask)
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pop ds
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pop di ;restore caller’s register variables
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pop si
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mov sp,bp ;discard storage for local variables
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pop bp ;restore caller’s stack frame
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ret
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_CopyScreenToScreenX endp
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end
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</PRE>
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<!-- END CODE //-->
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<P><BR></P>
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<CENTER>
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<TABLE BORDER>
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<TR>
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<TD><A HREF="48-03.html">Previous</A></TD>
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<TD><A HREF="index.html">Table of Contents</A></TD>
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<TD><A HREF="48-05.html">Next</A></TD>
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</TR>
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</TABLE>
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</CENTER>
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<hr width="90%" size="1" noshade>
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<div align="center">
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<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book © 2001 Michael Abrash</font>
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</div>
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<!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_subfoot = footer -->
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<!-- reference_footer = subfoot -->
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<!-- BEGIN SUB FOOTER -->
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</BODY>
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</HTML>
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<!-- END FOOTER -->
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