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47-07.html
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47-07.html
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<HTML>
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<HEAD>
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<META name=vsisbn content="1576101746">
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<META name=vstitle content="Michael Abrash's Graphics Programming Black Book, Special Edition">
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<META name=vsauthor content="Michael Abrash">
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<META name=vspublisher content="The Coriolis Group">
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<META name=vspubdate content="07/01/97">
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<META name=vscategory content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development">
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<TITLE>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X: 256-color VGA Magic</TITLE>
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<!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<!--CHAPTER=47//-->
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<!--PAGES=891-893//-->
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<!--UNASSIGNED1//-->
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<!--UNASSIGNED2//--></HEAD><BODY LINK=#0000FF ALINK=#000099 VLINK=#0000FF BGCOLOR=#FFFFFF>
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<CENTER>
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<TABLE BORDER>
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<TR>
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<TD><A HREF="47-06.html">Previous</A></TD>
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<TD><A HREF="index.html">Table of Contents</A></TD>
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<TD><A HREF="48-01.html">Next</A></TD>
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</TR>
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</TABLE>
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</CENTER>
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<P><BR></P>
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<P><B>LISTING 47.6 L47-6.ASM</B></P>
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<!-- CODE //-->
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<PRE>
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; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
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; VGAs. Uses fast approach that fans data out to up to four planes at
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; once to draw up to four pixels at once. Fills up to but not
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; including the column at EndX and the row at EndY. No clipping is
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; performed.
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; C near-callable as:
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; void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
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; unsigned int PageBase, int Color);
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SC_INDEX equ 03c4h ;Sequence Controller Index
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MAP_MASK equ 02h ;index in SC of Map Mask register
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SCREEN_SEG equ 0a000h ;segment of display memory in mode X
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SCREEN_WIDTH equ 80 ;width of screen in bytes from one scan line
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; to the next
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parms struc
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dw 2 dup (?) ;pushed BP and return address
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StartX dw ? ;X coordinate of upper left corner of rect
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StartY dw ? ;Y coordinate of upper left corner of rect
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EndX dw ? ;X coordinate of lower right corner of rect
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; (the row at EndX is not filled)
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EndY dw ? ;Y coordinate of lower right corner of rect
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; (the column at EndY is not filled)
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PageBase dw ? ;base offset in display memory of page in
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; which to fill rectangle
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Color dw ? ;color in which to draw pixel
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parms ends
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.model small
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.data
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; Plane masks for clipping left and right edges of rectangle.
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LeftClipPlaneMask db 00fh,00eh,00ch,008h
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RightClipPlaneMask db 00fh,001h,003h,007h
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.code
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public _FillRectangleX
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_FillRectangleX proc near
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push bp ;preserve caller’s stack frame
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mov bp,sp ;point to local stack frame
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push si ;preserve caller’s register variables
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push di
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cld
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mov ax,SCREEN_WIDTH
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mul [bp+StartY] ;offset in page of top rectangle scan line
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mov di,[bp+StartX]
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shr di,1 ;X/4 = offset of first rectangle pixel in scan
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shr di,1 ; line
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add di,ax ;offset of first rectangle pixel in page
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add di,[bp+PageBase] ;offset of first rectangle pixel in
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; display memory
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mov ax,SCREEN_SEG ;point ES:DI to the first rectangle
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mov es,ax ; pixel’s address
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mov dx,SC_INDEX ;set the Sequence Controller Index to
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mov al,MAP_MASK ; point to the Map Mask register
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out dx,al
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inc dx ;point DX to the SC Data register
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mov si,[bp+StartX]
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and si,0003h ;look up left edge plane mask
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mov bh,LeftClipPlaneMask[si]; to clip & put in BH
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mov si,[bp+EndX]
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and si,0003h ;look up right edge plane
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mov bl,RightClipPlaneMask[si]; mask to clip & put in BL
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mov cx,[bp+EndX] ;calculate # of addresses across rect
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mov si,[bp+StartX]
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cmp cx,si
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jle FillDone ;skip if 0 or negative width
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dec cx
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and si,not 011b
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sub cx,si
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shr cx,1
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shr cx,1 ;# of addresses across rectangle to fill - 1
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jnz MasksSet ;there’s more than one byte to draw
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and bh,bl ;there’s only one byte, so combine the left-
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; and right-edge clip masks
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MasksSet:
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mov si,[bp+EndY]
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sub si,[bp+StartY] ;BX = height of rectangle
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jle FillDone ;skip if 0 or negative height
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mov ah,byte ptr [bp+Color] ;color with which to fill
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mov bp,SCREEN_WIDTH ;stack frame isn’t needed any more
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sub bp,cx ;distance from end of one scan line to start
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dec bp ; of next
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FillRowsLoop:
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push cx ;remember width in addresses - 1
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mov al,bh ;put left-edge clip mask in AL
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out dx,al ;set the left-edge plane (clip) mask
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mov al,ah ;put color in AL
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stosb ;draw the left edge
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dec cx ;count off left edge byte
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js FillLoopBottom ;that’s the only byte
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jz DoRightEdge ;there are only two bytes
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mov al,00fh ;middle addresses are drawn 4 pixels at a pop
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out dx,al ;set the middle pixel mask to no clip
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mov al,ah ;put color in AL
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rep stosb ;draw the middle addresses four pixels apiece
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DoRightEdge:
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mov al,bl ;put right-edge clip mask in AL
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out dx,al ;set the right-edge plane (clip) mask
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mov al,ah ;put color in AL
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stosb ;draw the right edge
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FillLoopBottom:
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add di,bp ;point to the start of the next scan line of
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; the rectangle
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pop cx ;retrieve width in addresses - 1
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dec si ;count down scan lines
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jnz FillRowsLoop
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FillDone:
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pop di ;restore caller’s register variables
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pop si
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pop bp ;restore caller’s stack frame
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ret
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_FillRectangleX endp
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end
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</PRE>
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<!-- END CODE //-->
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<P>Just so you can see Mode X in action, Listing 47.7 is a sample program that selects Mode X and draws a number of rectangles. Listing 47.7 links to any of the rectangle fill routines I’ve presented.
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</P>
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<P>And now, I hope, you’re beginning to see why I’m so fond of Mode X. In the next chapter, we’ll continue with Mode X by exploring the wonders that the latches and parallel plane hardware can work on scrolls, copies, blits, and pattern fills.</P>
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<P><B>LISTING 47.7 L47-7.C</B></P>
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<!-- CODE //-->
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<PRE>
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/* Program to demonstrate mode X (320x240, 256-colors) rectangle
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fill by drawing adjacent 20x20 rectangles in successive colors from
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0 on up across and down the screen */
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#include <conio.h>
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#include <dos.h>
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void Set320x240Mode(void);
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void FillRectangleX(int, int, int, int, unsigned int, int);
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void main() {
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int i,j;
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union REGS regset;
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Set320x240Mode();
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FillRectangleX(0,0,320,240,0,0); /* clear the screen to black */
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for (j = 1; j < 220; j += 21) {
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for (i = 1; i < 300; i += 21) {
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FillRectangleX(i, j, i+20, j+20, 0, ((j/21*15)+i/21) & 0xFF);
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}
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}
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getch();
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regset.x.ax = 0x0003; /* switch back to text mode and done */
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int86(0x10, &regset, &regset);
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}
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</PRE>
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<!-- END CODE //-->
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<P><BR></P>
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<CENTER>
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<TABLE BORDER>
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<TR>
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<TD><A HREF="47-06.html">Previous</A></TD>
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<TD><A HREF="index.html">Table of Contents</A></TD>
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<TD><A HREF="48-01.html">Next</A></TD>
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</TR>
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</TABLE>
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</CENTER>
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<hr width="90%" size="1" noshade>
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<div align="center">
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<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book © 2001 Michael Abrash</font>
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</div>
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<!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_subfoot = footer -->
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<!-- reference_footer = subfoot -->
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<!-- BEGIN SUB FOOTER -->
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</BODY>
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</HTML>
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<!-- END FOOTER -->
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