Move everything into one directory, update links
This commit is contained in:
parent
b946ff9e70
commit
4eef8b2919
680 changed files with 1638 additions and 1638 deletions
199
47-05.html
Normal file
199
47-05.html
Normal file
|
|
@ -0,0 +1,199 @@
|
|||
<HTML>
|
||||
<HEAD>
|
||||
<META name=vsisbn content="1576101746">
|
||||
<META name=vstitle content="Michael Abrash's Graphics Programming Black Book, Special Edition">
|
||||
<META name=vsauthor content="Michael Abrash">
|
||||
<META name=vspublisher content="The Coriolis Group">
|
||||
<META name=vspubdate content="07/01/97">
|
||||
<META name=vscategory content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<TITLE>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X: 256-color VGA Magic</TITLE>
|
||||
|
||||
<!-- HEADER -->
|
||||
<!-- Empty Reference Subhead -->
|
||||
|
||||
<!--ISBN=1576101746//-->
|
||||
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
|
||||
<!--AUTHOR=Michael Abrash//-->
|
||||
<!--PUBLISHER=The Coriolis Group, Inc.//-->
|
||||
<!--CHAPTER=47//-->
|
||||
<!--PAGES=887-889//-->
|
||||
<!--UNASSIGNED1//-->
|
||||
<!--UNASSIGNED2//--></HEAD><BODY LINK=#0000FF ALINK=#000099 VLINK=#0000FF BGCOLOR=#FFFFFF>
|
||||
|
||||
<CENTER>
|
||||
<TABLE BORDER>
|
||||
<TR>
|
||||
<TD><A HREF="47-04.html">Previous</A></TD>
|
||||
<TD><A HREF="index.html">Table of Contents</A></TD>
|
||||
<TD><A HREF="47-06.html">Next</A></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
</CENTER>
|
||||
<P><BR></P>
|
||||
<TABLE WIDTH="100%">
|
||||
<TD WIDTH="5%" VALIGN="TOP"><IMG SRC="images/47-01i.jpg"><TD WIDTH="95%" VALIGN="TOP"><SMALL><I>In general, performing plane-at-a-time operations can make almost any Mode X operation, at the worst, nearly as fast as the same operation in mode 13H (although this sort of Mode X programming is admittedly fairly complex). In this pursuit, it can help to organize data structures with Mode X in mind. For example, icons could be prearranged in system memory with the pixels organized into four plane-oriented sets (or, again, in four sets per scan line to avoid a fading-in effect) to facilitate copying to the screen a plane at a time with <B>REP MOVS</B></SMALL></I>
|
||||
</TABLE>
|
||||
<P><B>LISTING 47.5 L47-5.ASM</B></P>
|
||||
<!-- CODE //-->
|
||||
<PRE>
|
||||
; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
|
||||
; VGAs. Uses medium-speed approach that selects each plane only once
|
||||
; per rectangle; this results in a fade-in effect for large
|
||||
; rectangles. Fills up to but not including the column at EndX and the
|
||||
; row at EndY. No clipping is performed.
|
||||
; C near-callable as:
|
||||
;
|
||||
; void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
|
||||
; unsigned int PageBase, int Color);
|
||||
|
||||
SC_INDEX equ 03c4h ;Sequence Controller Index
|
||||
MAP_MASK equ 02h ;index in SC of Map Mask register
|
||||
SCREEN_SEG equ 0a000h ;segment of display memory in mode X
|
||||
SCREEN_WIDTH equ 80 ;width of screen in bytes from one scan line
|
||||
; to the next
|
||||
parms struc
|
||||
dw 2 dup (?) ;pushed BP and return address
|
||||
StartX dw ? ;X coordinate of upper left corner of rect
|
||||
StartY dw ? ;Y coordinate of upper left corner of rect
|
||||
EndX dw ? ;X coordinate of lower right corner of rect
|
||||
; (the row at EndX is not filled)
|
||||
EndY dw ? ;Y coordinate of lower right corner of rect
|
||||
; (the column at EndY is not filled)
|
||||
PageBase dw ? ;base offset in display memory of page in
|
||||
; which to fill rectangle
|
||||
Color dw ? ;color in which to draw pixel
|
||||
parms ends
|
||||
|
||||
StartOffset equ -2 ;local storage for start offset of rectangle
|
||||
Width equ -4 ;local storage for address width of rectangle
|
||||
Height equ -6 ;local storage for height of rectangle
|
||||
PlaneInfo equ -8 ;local storage for plane # and plane mask
|
||||
STACK_FRAME_SIZE equ 8
|
||||
|
||||
.model small
|
||||
.code
|
||||
public _FillRectangleX
|
||||
_FillRectangleX proc near
|
||||
push bp ;preserve caller’s stack frame
|
||||
mov bp,sp ;point to local stack frame
|
||||
sub sp,STACK_FRAME_SIZE ;allocate space for local vars
|
||||
push si ;preserve caller’s register variables
|
||||
push di
|
||||
|
||||
cld
|
||||
mov ax,SCREEN_WIDTH
|
||||
mul [bp+StartY] ;offset in page of top rectangle scan line
|
||||
mov di,[bp+StartX]
|
||||
shr di,1
|
||||
shr di,1 ;X/4 = offset of first rectangle pixel in scan
|
||||
; line
|
||||
add di,ax ;offset of first rectangle pixel in page
|
||||
add di,[bp+PageBase] ;offset of first rectangle pixel in
|
||||
; display memory
|
||||
mov ax,SCREEN_SEG
|
||||
mov es,ax ;point ES:DI to the first rectangle pixel’s
|
||||
mov [bp+StartOffset],di ; address
|
||||
mov dx,SC_INDEX ;set the Sequence Controller Index to
|
||||
mov al,MAP_MASK ; point to the Map Mask register
|
||||
out dx,al
|
||||
mov bx,[bp+EndY]
|
||||
sub bx,[bp+StartY] ;BX = height of rectangle
|
||||
jle FillDone ;skip if 0 or negative height
|
||||
mov [bp+Height],bx
|
||||
mov dx,[bp+EndX]
|
||||
mov cx,[bp+StartX]
|
||||
cmp dx,cx
|
||||
jle FillDone ;skip if 0 or negative width
|
||||
dec dx
|
||||
and cx,not 011b
|
||||
sub dx,cx
|
||||
shr dx,1
|
||||
shr dx,1
|
||||
inc dx ;# of addresses across rectangle to fill
|
||||
mov [bp+Width],dx
|
||||
mov word ptr [bp+PlaneInfo],0001h
|
||||
;lower byte = plane mask for plane 0,
|
||||
; upper byte = plane # for plane 0
|
||||
FillPlanesLoop:
|
||||
mov ax,word ptr [bp+PlaneInfo]
|
||||
mov dx,SC_INDEX+1 ;point DX to the SC Data register
|
||||
out dx,al ;set the plane for this pixel
|
||||
mov di,[bp+StartOffset] ;point ES:DI to rectangle start
|
||||
mov dx,[bp+Width]
|
||||
mov cl,byte ptr [bp+StartX]
|
||||
and cl,011b ;plane # of first pixel in initial byte
|
||||
cmp ah,cl ;do we draw this plane in the initial byte?
|
||||
jae InitAddrSet ;yes
|
||||
dec dx ;no, so skip the initial byte
|
||||
jz FillLoopBottom ;skip this plane if no pixels in it
|
||||
inc di
|
||||
InitAddrSet:
|
||||
mov cl,byte ptr [bp+EndX]
|
||||
dec cl
|
||||
and cl,011b ;plane # of last pixel in final byte
|
||||
cmp ah,cl ;do we draw this plane in the final byte?
|
||||
jbe WidthSet ;yes
|
||||
dec dx ;no, so skip the final byte
|
||||
jz FillLoopBottom ;skip this planes if no pixels in it
|
||||
WidthSet:
|
||||
mov si,SCREEN_WIDTH
|
||||
sub si,dx ;distance from end of one scan line to start
|
||||
; of next
|
||||
mov bx,[bp+Height] ;# of lines to fill
|
||||
mov al,byte ptr [bp+Color] ;color with which to fill
|
||||
FillRowsLoop:
|
||||
mov cx,dx ;# of bytes across scan line
|
||||
rep stosb ;fill the scan line in this plane
|
||||
add di,si ;point to the start of the next scan
|
||||
; line of the rectangle
|
||||
dec bx ;count down scan lines
|
||||
jnz FillRowsLoop
|
||||
FillLoopBottom:
|
||||
mov ax,word ptr [bp+PlaneInfo]
|
||||
shl al,1 ;set the plane bit to the next plane
|
||||
inc ah ;increment the plane #
|
||||
mov word ptr [bp+PlaneInfo],ax
|
||||
cmp ah,4 ;have we done all planes?
|
||||
jnz FillPlanesLoop ;continue if any more planes
|
||||
FillDone:
|
||||
pop di ;restore caller’s register variables
|
||||
pop si
|
||||
mov sp,bp ;discard storage for local variables
|
||||
pop bp ;restore caller’s stack frame
|
||||
ret
|
||||
_FillRectangleX endp
|
||||
end
|
||||
</PRE>
|
||||
<!-- END CODE //-->
|
||||
<P><BR></P>
|
||||
<CENTER>
|
||||
<TABLE BORDER>
|
||||
<TR>
|
||||
<TD><A HREF="47-04.html">Previous</A></TD>
|
||||
<TD><A HREF="index.html">Table of Contents</A></TD>
|
||||
<TD><A HREF="47-06.html">Next</A></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
</CENTER>
|
||||
|
||||
<hr width="90%" size="1" noshade>
|
||||
<div align="center">
|
||||
<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book © 2001 Michael Abrash</font>
|
||||
</div>
|
||||
<!-- all of the reference materials (books) have the footer and subfoot reveresed -->
|
||||
<!-- reference_subfoot = footer -->
|
||||
<!-- reference_footer = subfoot -->
|
||||
|
||||
<!-- BEGIN SUB FOOTER -->
|
||||
</BODY>
|
||||
</HTML>
|
||||
|
||||
<!-- END FOOTER -->
|
||||
|
||||
|
||||
Loading…
Reference in a new issue