Move everything into one directory, update links
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38-03.html
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38-03.html
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<HTML>
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<HEAD>
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<META name=vsisbn content="1576101746">
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<META name=vstitle content="Michael Abrash's Graphics Programming Black Book, Special Edition">
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<META name=vsauthor content="Michael Abrash">
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<META name=vspublisher content="The Coriolis Group">
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<META name=vspubdate content="07/01/97">
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<META name=vscategory content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development">
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<TITLE>Michael Abrash's Graphics Programming Black Book Special Edition: The Polygon Primeval</TITLE>
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<!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<!--CHAPTER=38//-->
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<!--PAGES=717-720//-->
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<!--UNASSIGNED1//-->
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<!--UNASSIGNED2//--></HEAD><BODY LINK=#0000FF ALINK=#000099 VLINK=#0000FF BGCOLOR=#FFFFFF>
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<CENTER>
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<TABLE BORDER>
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<TR>
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<TD><A HREF="38-02.html">Previous</A></TD>
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<TD><A HREF="index.html">Table of Contents</A></TD>
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<TD><A HREF="38-04.html">Next</A></TD>
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</TR>
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</TABLE>
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</CENTER>
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<P><BR></P>
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<P><B>LISTING 38.3 L38-3.C</B></P>
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<!-- CODE //-->
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<PRE>
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/* Sample program to exercise the polygon-filling routines. This code
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and all polygon-filling code has been tested with Borland and
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Microsoft compilers. */
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#include <conio.h>
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#include <dos.h>
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#include “polygon.h”
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/* Draws the polygon described by the point list PointList in color
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Color with all vertices offset by (X,Y) */
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#define DRAW_POLYGON(PointList,Color,X,Y) \
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Polygon.Length = sizeof(PointList)/sizeof(struct Point); \
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Polygon.PointPtr = PointList; \
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FillConvexPolygon(&Polygon, Color, X, Y);
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void main(void);
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extern int FillConvexPolygon(struct PointListHeader *, int, int, int);
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void main() {
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int i, j;
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struct PointListHeader Polygon;
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static struct Point ScreenRectangle[] =
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{{0,0},{320,0},{320,200},{0,200}};
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static struct Point ConvexShape[] =
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{{0,0},{121,0},{320,0},{200,51},{301,51},{250,51},{319,143},
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{320,200},{22,200},{0,200},{50,180},{20,160},{50,140},
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{20,120},{50,100},{20,80},{50,60},{20,40},{50,20}};
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static struct Point Hexagon[] =
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{{90,-50},{0,-90},{-90,-50},{-90,50},{0,90},{90,50}};
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static struct Point Triangle1[] = {{30,0},{15,20},{0,0}};
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static struct Point Triangle2[] = {{30,20},{15,0},{0,20}};
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static struct Point Triangle3[] = {{0,20},{20,10},{0,0}};
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static struct Point Triangle4[] = {{20,20},{20,0},{0,10}};
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union REGS regset;
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/* Set the display to VGA mode 13h, 320×200 256-color mode */
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regset.x.ax = 0×0013; /* AH = 0 selects mode set function,
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AL = 0×13 selects mode 0×13
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when set as parameters for INT 0×10 */
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int86(0×10, &regset, &regset);
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/* Clear the screen to cyan */
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DRAW_POLYGON(ScreenRectangle, 3, 0, 0);
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/* Draw an irregular shape that meets our definition of convex but
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is not convex by any normal description */
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DRAW_POLYGON(ConvexShape, 6, 0, 0);
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getch(); /* wait for a keypress */
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/* Draw adjacent triangles across the top half of the screen */
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for (j=0; j<=80; j+=20) {
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for (i=0; i<290; i += 30) {
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DRAW_POLYGON(Triangle1, 2, i, j);
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DRAW_POLYGON(Triangle2, 4, i+15, j);
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}
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}
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/* Draw adjacent triangles across the bottom half of the screen */
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for (j=100; j<=170; j+=20) {
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/* Do a row of pointing-right triangles */
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for (i=0; i<290; i += 20) {
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DRAW_POLYGON(Triangle3, 40, i, j);
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}
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/* Do a row of pointing-left triangles halfway between one row
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of pointing-right triangles and the next, to fit between */
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for (i=0; i<290; i += 20) {
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DRAW_POLYGON(Triangle4, 1, i, j+10);
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}
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}
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getch(); /* wait for a keypress */
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/* Finally, draw a series of concentric hexagons of approximately
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the same proportions in the center of the screen */
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for (i=0; i<16; i++) {
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DRAW_POLYGON(Hexagon, i, 160, 100);
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for (j=0; j<sizeof(Hexagon)/sizeof(struct Point); j++) {
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/* Advance each vertex toward the center */
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if (Hexagon[j].X != 0) {
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Hexagon[j].X -= Hexagon[j].X >= 0 ? 3 : -3;
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Hexagon[j].Y -= Hexagon[j].Y >= 0 ? 2 : -2;
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} else {
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Hexagon[j].Y -= Hexagon[j].Y >= 0 ? 3 : -3;
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}
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}
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}
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getch(); /* wait for a keypress */
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/* Return to text mode and exit */
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regset.x.ax = 0×0003; /* AL = 3 selects 80×25 text mode */
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int86(0×10, &regset, &regset);
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}
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</PRE>
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<!-- END CODE //-->
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<P><B>LISTING 38.4 POLYGON.H</B></P>
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<!-- CODE //-->
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<PRE>
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/* POLYGON.H: Header file for polygon-filling code */
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/* Describes a single point (used for a single vertex) */
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struct Point {
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int X; /* X coordinate */
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int Y; /* Y coordinate */
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};
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/* Describes a series of points (used to store a list of vertices that
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describe a polygon; each vertex is assumed to connect to the two
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adjacent vertices, and the last vertex is assumed to connect to the
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first) */
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struct PointListHeader {
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int Length; /* # of points */
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struct Point * PointPtr; /* pointer to list of points */
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};
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/* Describes the beginning and ending X coordinates of a single
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horizontal line */
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struct HLine {
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int XStart; /* X coordinate of leftmost pixel in line */
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int XEnd; /* X coordinate of rightmost pixel in line */
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};
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/* Describes a Length-long series of horizontal lines, all assumed to
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be on contiguous scan lines starting at YStart and proceeding
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downward (used to describe a scan-converted polygon to the
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low-level hardware-dependent drawing code) */
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struct HLineList {
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int Length; /* # of horizontal lines */
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int YStart; /* Y coordinate of topmost line */
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struct HLine * HLinePtr; /* pointer to list of horz lines */
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};
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</PRE>
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<!-- END CODE //-->
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<P><BR></P>
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<CENTER>
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<TABLE BORDER>
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<TR>
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<TD><A HREF="38-02.html">Previous</A></TD>
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<TD><A HREF="index.html">Table of Contents</A></TD>
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<TD><A HREF="38-04.html">Next</A></TD>
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</TR>
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</TABLE>
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</CENTER>
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<hr width="90%" size="1" noshade>
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<div align="center">
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<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book © 2001 Michael Abrash</font>
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</div>
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<!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_subfoot = footer -->
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<!-- reference_footer = subfoot -->
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<!-- BEGIN SUB FOOTER -->
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</BODY>
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</HTML>
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<!-- END FOOTER -->
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