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---
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title: Michael Abrash's Graphics Programming Black Book, Special Edition
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author: Michael Abrash
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date: '1997-07-01'
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isbn: '1576101746'
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publisher: The Coriolis Group
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category: 'Web and Software Development: Game Development,Web and Software Development:
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Graphics and Multimedia Development'
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chapter: '06'
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pages: 125-133
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---
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## Chapter 6\
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Looking Past Face Value {#Heading1}
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### How Machine Instructions May Do More Than You Think {#Heading2}
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I first met Jeff Duntemann at an authors' dinner hosted by *PC Tech
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Journal* at Fall Comdex, back in 1985. Jeff was already reasonably
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well-known as a computer editor and writer, although not as famous as
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*Complete Turbo Pascal*, editions 1 through 672 (or thereabouts), *TURBO
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TECHNIX*, and *PC TECHNIQUES* would soon make him. I was fortunate
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enough to be seated next to Jeff at the dinner table, and, not
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surprisingly, our often animated conversation revolved around computers,
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computer writing, and more computers (not necessarily in that order).
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Although I was making a living at computer work and enjoying it at the
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time, I nonetheless harbored vague ambitions of being a science-fiction
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writer when I grew up. (I have since realized that this hardly puts me
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in elite company, especially in the computer world, where it seems that
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every other person has told me they plan to write science fiction
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"someday." Given that probably fewer than 500—I'm guessing here—original
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science fiction and fantasy short stories, and perhaps a few more novels
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than that, are published each year in this country, I see a few mid-life
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crises coming.)
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At any rate, I had accumulated a small collection of rejection slips,
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and fancied myself something of an old hand in the field. At the end of
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the dinner, as the other writers complained half-seriously about how
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little they were paid for writing for *Tech Journal*, I leaned over to
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Jeff and whispered, "You know, the pay isn't so bad here. You should see
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what they pay for science fiction—even to the guys who win awards!"
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To which Jeff replied, "I know. I've been nominated for two Hugos."
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Oh.
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Had I known I was seated next to a real, live science-fiction writer—an
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*award-nominated* writer, by God!—I would have pumped him for all I was
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worth, but the possibility had never occurred to me. I was at a dinner
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put on by a computer magazine, seated next to an editor who had just
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finished a book about Turbo Pascal, and, gosh, it was *obvious* that the
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appropriate topic was computers.
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For once, the moral is *not* "don't judge a book by its cover." Jeff is
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in fact what he appeared to be at face value: a computer writer and
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editor. However, he is more, too; face value wasn't full value. You'll
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similarly find that face value isn't always full value in computer
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programming, and especially so when working in assembly language, where
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many instructions have talents above and beyond their obvious abilities.
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On the other hand, there are also a number of instructions, such as
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`LOOP`, that are designed to perform specific functions but aren't
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always the best instructions for those functions. So don't judge a book
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by its cover, either.
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Assembly language for the x86 family isn't like any other language (for
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which we should, without hesitation, offer our profuse thanks). Assembly
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language reflects the design of the processor rather than the way we
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think, so it's full of multiple instructions that perform similar
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functions, instructions with odd and often confusing side effects, and
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endless ways to string together different instructions to do much the
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same things, often with seemingly minuscule differences that can turn
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out to be surprisingly important.
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To produce the best code, you must decide precisely what you need to
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accomplish, then put together the sequence of instructions that
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accomplishes that end most efficiently, regardless of what the
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instructions are usually used for. That's why optimization for the PC is
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an art, and it's why the best assembly language for the x86 family will
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almost always handily outperform compiled code. With that in mind, let's
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look past face value—and while we're at it, I'll toss in a few examples
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of not judging a book by its cover.
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The point to all this: You must come to regard the x86 family
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instructions for what they do, not what you're used to thinking they do.
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Yes, `SHL` shifts a pattern left—but a look-up table can do the same
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thing, and can often do it faster. `ADD` can indeed add two operands,
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but it can't put the result in a third register; `LEA` can. The
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instruction set is your raw material for writing high-performance code.
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By limiting yourself to thinking only in certain well-established ways
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about the various instructions, you're putting yourself at a substantial
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disadvantage every time you sit down to program.
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In short, the x86 family can do much more than you think—if you'll use
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everything it has to offer. Give it a shot!
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#### Memory Addressing and Arithmetic {#Heading3}
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Years ago, I saw a clip on the David Letterman show in which Letterman
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walked into a store by the name of "Just Lamps" and asked, "So what do
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you sell here?"
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"Lamps," he was told. "Just lamps. Can't you read?"
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"Lamps," he said. "I see. And what else?"
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From that bit of sublime idiocy we can learn much about divining the
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full value of an instruction. To wit:
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Quick, what do the x86's memory addressing modes do?
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"Calculate memory addresses," you no doubt replied. And you're right, of
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course. But what *else* do they do?
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They perform arithmetic, that's what they do, and that's a distinctly
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different and often useful perspective on memory address calculations.
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For example, suppose you have an array base address in BX and an index
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into the array in SI. You could add the two registers together to
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address memory, like this:
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```nasm
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add bx,si
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mov al,[bx]
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```
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Or you could let the processor do the arithmetic for you in a single
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instruction:
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```nasm
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mov al,[bx+si]
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```
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The two approaches are functionally interchangeable but *not* equivalent
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from a performance standpoint, and which is better depends on the
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particular context. If it's a one-shot memory access, it's best to let
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the processor perform the addition; it's generally faster at doing this
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than a separate `ADD` instruction would be. If it's a memory access
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within a loop, however, it's advantageous on the 8088 CPU to perform the
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addition outside the loop, if possible, reducing effective address
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calculation time inside the loop, as in the following:
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```nasm
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add bx,si
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LoopTop:
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mov al,[bx]
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inc bx
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loop LoopTop
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```
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Here, `MOV AL,[BX]` is two cycles faster than `MOV AL,[BX+SI]`.
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On a 286 or 386, however, the balance shifts. `MOV AL,[BX+SI]` takes
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no longer than `MOV AL,[BX]` on these processors because effective
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address calculations generally take no extra time at all. (According to
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the MASM manual, one extra clock is required if three memory addressing
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components, as in `MOV AL,[BX+SI+1]`, are used. I have not been able
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to confirm this from Intel publications, but then I haven't looked all
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that hard.) If you're optimizing for the 286 or 386, then, you can take
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advantage of the processor's ability to perform arithmetic as part of
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memory address calculations without taking a performance hit.
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The 486 is an odd case, in which the use of an index register or the use
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of a base register that's the destination of the previous instruction
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may slow things down, so it is generally but not always better to
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perform the addition outside the loop on the 486. All memory addressing
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calculations are free on the Pentium, however. I'll discuss 486
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performance issues in Chapters 12 and 13, and the Pentium in Chapters 19
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through 21.
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### Math via Memory Addressing {#Heading4}
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You're probably not particularly wowed to hear that you can use
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addressing modes to perform memory addressing arithmetic that would
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otherwise have to be performed with separate arithmetic instructions.
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You may, however, be a tad more interested to hear that you can also use
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addressing modes to perform arithmetic that has nothing to do with
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memory addressing, and with a couple of advantages over arithmetic
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instructions, at that.
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How?
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With `LEA`, the only instruction that performs memory addressing
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calculations but doesn't actually address memory. `LEA` accepts a
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standard memory addressing operand, but does nothing more than store the
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calculated memory offset in the specified register, which may be any
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general-purpose register. The operation of `LEA` is illustrated in
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Figure 6.1, which also shows the operation of register-to-register
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`ADD`, for comparis on.
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What does that give us? Two things that `ADD` doesn't provide: the
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ability to perform addition with either two or three operands, and the
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ability to store the result in *any* register, not just in one of the
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source operands.
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Imagine that we want to add BX to DI, add two to the result, and store
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the result in AX. The obvious solution is this:
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```nasm
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mov ax,bx
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add ax,di
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add ax,2
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```
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(It would be more compact to increment AX twice than to add two to it,
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and would probably be faster on an 8088, but that's not what we're after
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at the moment.) An elegant alternative solution is simply:
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```nasm
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lea ax,[bx+di+2]
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```
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Likewise, either of the following would copy SI plus two to DI
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```nasm
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mov di,si
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add di,2
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```
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or:
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```nasm
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lea di,[si+2]
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```
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Mind you, the only components `LEA` can add are BX or BP, SI or DI,
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and a constant displacement, so it's not going to replace `ADD` most
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of the time. Also, `LEA` is considerably slower than `ADD` on an
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8088, although it is just as fast as `ADD` on a 286 or 386 when fewer
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than three memory addressing components are used. `LEA` is 1 cycle
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slower than `ADD` on a 486 if the sum of two registers is used to
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point to memory, but no slower than `ADD` on a Pentium. On both a 486
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and Pentium, `LEA` can also be slowed down by addressing interlocks.
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#### The Wonders of LEA on the 386 {#Heading5}
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`LEA` really comes into its own as a "super-ADD" instruction on the
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386, 486, and Pentium, where it can take advantage of the enhanced
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memory addressing modes of those processors. (The 486 and Pentium offer
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the same modes as the 386, so I'll refer only to the 386 from now on.)
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The 386 can do two very interesting things: It can use *any* 32-bit
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register (EAX, EBX, and so on) as the memory addressing base register
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and/or the memory addressing index register, and it can multiply any
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32-bit register used as an index by two, four, or eight in the process
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of calculating a memory address, as shown in Figure 6.2. Let's see what
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that's good for.
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Well, the obvious advantage is that any two 32-bit registers, or any
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32-bit register and any constant, or any two 32-bit registers and any
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constant, can be added together, with the result stored in any register.
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This makes the 32-bit `LEA` much more generally useful than the
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standard 16-bit `LEA` in the role of an `ADD` with an independent
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destination.
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![**Figure 6.2** *Operation of the 32-bit LEA reg,[Addr].*](images/06-02.jpg)
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But what else can `LEA` do on a 386, besides add?
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It can multiply any register used as an index. `LEA` can multiply only
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by the power-of-two values 2, 4, or 8, but that's useful more often than
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you might imagine, especially when dealing with pointers into tables.
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Besides, multiplying by 2, 4, or 8 amounts to a left shift of 1, 2, or 3
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bits, so we can now add up to two 32-bit registers and a constant, *and*
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shift (or multiply) one of the registers to some extent—all with a
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single instruction. For example,
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```nasm
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lea edi,TableBase[ecx+edx*4]
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```
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replaces all this
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```nasm
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mov edi,edx
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shl edi,2
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add edi,ecx
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add edi,offset TableBase
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```
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when pointing to an entry in a doubly indexed table.
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### Multiplication with LEA Using Non-Powers of Two {#Heading6}
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Are you impressed yet with all that `LEA` can do on the 386? Believe
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it or not, one more feature still awaits us. `LEA` can actually
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perform a fast multiply of a 32-bit register by some values *other* than
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powers of two. You see, the same 32-bit register can be both base and
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index on the 386, and can be scaled as the index while being used
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unchanged as the base. That means that you can, for example, multiply
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EBX by 5 with:
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```nasm
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lea ebx,[ebx+ebx*4]
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```
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Without `LEA` and scaling, multiplication of EBX by 5 would require
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either a relatively slow `MUL`, along with a set-up instruction or
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two, or three separate instructions along the lines of the following
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```nasm
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mov edx,ebx
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shl ebx,2
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add ebx,edx
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```
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and would in either case require the destruction of the contents of
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another register.
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Multiplying a 32-bit value by a non-power-of-two multiplier in just 2
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cycles is a pretty neat trick, even though it works only on a 386 or
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486.
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> 
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> The full list of values that `LEA` can multiply a register by on a 386
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> or 486 is: 2, 3, 4, 5, 8, and 9. That list doesn't include every
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> multiplier you might want, but it covers some commonly used ones, and
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> the performance is hard to beat.
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I'd like to extend my thanks to Duane Strong of Metagraphics for his
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help in brainstorming uses for the 386 version of `LEA` and for
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pointing out the complications of 486 instruction timings.
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