Change bold code snippets to inline code blocks

This commit is contained in:
James Gregory 2013-12-31 17:12:29 +11:00
commit 3c76d884ef
185 changed files with 1772 additions and 1772 deletions

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@ -39,8 +39,8 @@ given viewpoint, as well as the entities that have to be updated over
the network (for multiplayer games) and drawn. Calculating the PVS is
expensive; Quake levels take 10 to 30 minutes to process on a
four-processor Alpha, and even with speedup tweaks to the BSPer (the
most effective of which was replacing many calls to **malloc()** with
stack-based structures—beware of **malloc()** in performance-sensitive
most effective of which was replacing many calls to `malloc()` with
stack-based structures—beware of `malloc()` in performance-sensitive
code), Quake 2 levels are taking up to an hour to process. (Note,
however, that that includes BSPing, PVS calculations, and radiosity
lighting, which I'll discuss later.)