Change bold code snippets to inline code blocks
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67-05.md
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67-05.md
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@ -42,11 +42,11 @@ would be dynamically allocated from a vertex pool, so each polygon
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wouldn't have to contain enough space for the maximum possible number of
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vertices.
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Each surface has a field named **state**, which is incremented when a
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Each surface has a field named `state`, which is incremented when a
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leading edge for that surface is encountered, and decremented when a
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trailing edge is reached. A surface is activated by a leading edge only
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if **state** increments to 1, and is deactivated by a trailing edge only
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if **state** decrements to 0. This is another guard against arithmetic
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if `state` increments to 1, and is deactivated by a trailing edge only
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if `state` decrements to 0. This is another guard against arithmetic
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problems, in this case quantization during the conversion of vertex
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coordinates from floating point to fixed point. Due to this conversion,
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it is possible, although rare, for a polygon that is viewed nearly
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@ -62,7 +62,7 @@ Lastly, as discussed in Chapter 66, Listing 67.1 uses the gradients for
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active surfaces each time a leading edge needs to be sorted into the
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surface stack. The natural origin for gradient calculations is the
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center of the screen, which is (x,y) coordinate (0,0) in viewspace.
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However, when the gradients are calculated in **AddPolygonEdges()**, the
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However, when the gradients are calculated in `AddPolygonEdges()`, the
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origin value is calculated at the upper-left corner of the screen. This
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is done so that screen x and y coordinates can be used directly to
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calculate 1/z, with no need to adjust the coordinates to be relative to
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