Change bold code snippets to inline code blocks

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James Gregory 2013-12-31 17:12:29 +11:00
commit 3c76d884ef
185 changed files with 1772 additions and 1772 deletions

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@ -13,7 +13,7 @@ pages: 1141-1144
### Using the Dot Product for Projection {#Heading9}
Consider Equation 3 again, but this time make one of the vectors, say
**V**, a unit vector. Now the equation reduces to:
`V`, a unit vector. Now the equation reduces to:
![](images/61-08d.jpg)
@ -32,8 +32,8 @@ projected onto the unit vector, as shown in Figure 61.6.
projection.*](images/61-06.jpg)
This unlocks all sorts of neat stuff. Want to know the distance from a
point to a plane? Just dot the vector from the point **P** to the plane
origin **O**~p~ with the plane unit normal **N**~p~, to project the
point to a plane? Just dot the vector from the point `P` to the plane
origin `O`~p~ with the plane unit normal `N`~p~, to project the
vector onto the normal, then take the absolute value
distance = |(P - Op) • Np|