Change bold code snippets to inline code blocks
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61-04.md
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61-04.md
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@ -13,7 +13,7 @@ pages: 1141-1144
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### Using the Dot Product for Projection {#Heading9}
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Consider Equation 3 again, but this time make one of the vectors, say
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**V**, a unit vector. Now the equation reduces to:
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`V`, a unit vector. Now the equation reduces to:
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@ -32,8 +32,8 @@ projected onto the unit vector, as shown in Figure 61.6.
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projection.*](images/61-06.jpg)
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This unlocks all sorts of neat stuff. Want to know the distance from a
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point to a plane? Just dot the vector from the point **P** to the plane
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origin **O**~p~ with the plane unit normal **N**~p~, to project the
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point to a plane? Just dot the vector from the point `P` to the plane
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origin `O`~p~ with the plane unit normal `N`~p~, to project the
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vector onto the normal, then take the absolute value
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distance = |(P - Op) • Np|
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