Change bold code snippets to inline code blocks

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James Gregory 2013-12-31 17:12:29 +11:00
commit 3c76d884ef
185 changed files with 1772 additions and 1772 deletions

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@ -16,7 +16,7 @@ and X-Sharp represents colors internally as ideal, device-independent
triplets, with 24-bit color precision. It's only after the final 24-bit
RGB drawing color is calculated that the display adapter's color
capabilities come into play, as the X-Sharp function
**ModelColorToColorIndex()** is called to map the desired RGB color to
`ModelColorToColorIndex()` is called to map the desired RGB color to
the closest match the adapter is capable of displaying. Of course, that
mapping is adapter-dependent. On a 24-bpp device, it's pretty obvious
how the internal RGB color format maps to displayed pixel colors:
@ -28,7 +28,7 @@ straight to display pixels. But how on earth do we map those
This is the "color definition" problem I mentioned at the start of this
chapter. The VGA palette is arbitrarily programmable to any set of 256
colors, with each color defined by six bits each of red, green, and blue
intensity. In X-Sharp, the function **InitializePalette()** can be
intensity. In X-Sharp, the function `InitializePalette()` can be
customized to set up the palette however we wish; this gives us nearly
complete flexibility in defining the working color set. Even with
infinite flexibility, however, 256 out of 16,000,000 or so possible
@ -41,7 +41,7 @@ One way to deal with the limited simultaneous color capabilities of the
VGA is to build an application that uses only a subset of RGB space,
then bias the VGA's palette toward that subspace. This is the approach
used in the DEMO1 sample program in X-Sharp; Listings 55.2 and 55.3 show
the versions of **InitializePalette()** and **ModelColorToColorIndex()**
the versions of `InitializePalette()` and `ModelColorToColorIndex()`
that set up and perform the color mapping for DEMO1.
**LISTING 55.2 L55-2.C**