Change bold code snippets to inline code blocks
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@ -134,7 +134,7 @@ eight vertices in a cube, with three faces sharing each vertex. In this
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way, the transformation burden is lightened by two-thirds. Also, as
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mentioned earlier, backface removal is performed with integers, in
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screen coordinates, rather than with floating-point values in screen
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space. Finally, the **RecalcXForm** flag is set whenever the user
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space. Finally, the `RecalcXForm` flag is set whenever the user
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changes the object-to-world transformation. Only when this flag is set
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is the full object-to-view transformation recalculated and the object's
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vertices transformed and projected again; otherwise, the values already
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