Change bold code snippets to inline code blocks
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47-03.md
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47-03.md
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@ -45,7 +45,7 @@ register (Graphics Controller register 4) to P.
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It goes without saying that this is one ugly bitmap organization,
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requiring a lot of overhead to manipulate a single pixel. The write
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pixel code shown in Listing 47.2 must determine the appropriate plane
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and perform a 16-bit **OUT** to select that plane for each pixel
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and perform a 16-bit `OUT` to select that plane for each pixel
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written, and likewise for the read pixel code shown in Listing 47.3.
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Calculating and mapping in a plane once for each pixel written is
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scarcely a recipe for performance.
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