Change bold code snippets to inline code blocks
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@ -67,8 +67,8 @@ to take advantage of the bit-plane architecture and color palette of the
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VGA to develop an animation architecture that can handle several
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overlapping images with terrific speed and with virtually perfect visual
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quality. This technique produces no overlap effects or flicker and
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allows us to use the fastest possible method to draw images—the **REP
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MOVS** instruction. It has its limitations, but unlike Mode X and some
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allows us to use the fastest possible method to draw images—the `REP
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MOVS` instruction. It has its limitations, but unlike Mode X and some
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other animation techniques, the techniques I'll show you in this chapter
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will also work on the EGA, which may be important in some applications.
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