Change bold code snippets to inline code blocks

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James Gregory 2013-12-31 17:12:29 +11:00
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@ -67,8 +67,8 @@ to take advantage of the bit-plane architecture and color palette of the
VGA to develop an animation architecture that can handle several
overlapping images with terrific speed and with virtually perfect visual
quality. This technique produces no overlap effects or flicker and
allows us to use the fastest possible method to draw images—the **REP
MOVS** instruction. It has its limitations, but unlike Mode X and some
allows us to use the fastest possible method to draw images—the `REP
MOVS` instruction. It has its limitations, but unlike Mode X and some
other animation techniques, the techniques I'll show you in this chapter
will also work on the EGA, which may be important in some applications.