Change bold code snippets to inline code blocks
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@ -115,8 +115,8 @@ representation for an off-cell that has no neighbors is a zero byte, we
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can skip over scads of unchanged cells at a pop simply by scanning for
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non-zero bytes. This is much faster than explicitly testing cell states
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and neighbor counts, and lends itself beautifully to assembly language
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implementation as **REPZ SCASB** or (with a little cleverness) **REPZ
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SCASW.** (Unfortunately, there's no C library function that can scan
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implementation as `REPZ SCASB` or (with a little cleverness) `REPZ
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SCASW`. (Unfortunately, there's no C library function that can scan
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memory for the next byte that's non-zero.)
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Listing 17.5 is a Game of Life implementation that uses the
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