Use markdown style lists
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62-03.md
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62-03.md
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@ -16,12 +16,12 @@ Conceptually rendering from a BSP tree really is that simple, but the
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implementation is a bit more complicated. The full rendering pipeline,
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as coordinated by **UpdateWorld()**, is this:
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- Update the current location.
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- Transform all wall endpoints into viewspace (the world as seen from
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* Update the current location.
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* Transform all wall endpoints into viewspace (the world as seen from
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the current location with the current viewing angle).
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- Clip all walls to the view pyramid.
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- Project wall vertices to screen coordinates.
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- Walk the walls back to front, and for each wall that lies at least
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* Clip all walls to the view pyramid.
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* Project wall vertices to screen coordinates.
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* Walk the walls back to front, and for each wall that lies at least
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partially in the view pyramid, perform backface culling (skip walls
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facing away from the viewer), and draw the wall if it's not culled.
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