From 2342c2d49d39c86c5cd235f24c2c34cd136eab60 Mon Sep 17 00:00:00 2001 From: Thomas Perl Date: Thu, 21 May 2020 11:08:49 +0200 Subject: [PATCH] Fix typo --- src/chapter-31.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/chapter-31.md b/src/chapter-31.md index 6aac0bf..c3273bc 100644 --- a/src/chapter-31.md +++ b/src/chapter-31.md @@ -37,7 +37,7 @@ the way up to 360x480—and that's with the vanilla IBM VGA! In this chapter, I'm going to focus on one of my favorite 256-color modes, which provides 320x400 resolution and two graphics pages and can -be set up with very little reof the VGA. In the next chapter, I'll +be set up with very little reprogramming of the VGA. In the next chapter, I'll discuss higher-resolution 256-color modes, and starting in Chapter 47, I'll cover the high-performance "Mode X" 256-color programming that many games use.