Make tables valid markdown

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James Gregory 2013-12-31 07:30:12 +11:00
commit 2091516544
13 changed files with 156 additions and 1002 deletions

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@ -14,83 +14,26 @@ Another limitation of bit-plane animation is that it's best if images
stored in the same plane never cross each other. Why? Because when
images do cross, the blank fringe
* * * * *
| Palette Register | Register Setting |
|------------------|------------------|
| 0 | 00H (black) |
| 1 | 01H (blue) |
| 2 | 02H (green) |
| 3 | 03H (cyan) |
| 4 | 04H (red) |
| 5 | 05H (magenta) |
| 6 | 14H (brown) |
| 7 | 07H (light gray) |
| 8 | 3EH (yellow) |
| 9 | 3EH (yellow) |
| 10 | 3EH (yellow) |
| 11 | 13EH (yellow) |
| 12 | 3EH (yellow) |
| 13 | 3EH (yellow) |
| 14 | 3EH (yellow) |
| 15 | 3EH (yellow) |
Palette Register
Register Setting
* * * * *
0
00H (black)
1
01H (blue)
2
02H (green)
3
03H (cyan)
4
04H (red)
5
05H (magenta)
6
14H (brown)
7
07H (light gray)
8
3EH (yellow)
9
3EH (yellow)
10
3EH (yellow)
1
13EH (yellow)
12
3EH (yellow)
13
3EH (yellow)
14
3EH (yellow)
15
3EH (yellow)
* * * * *
Table 43.2 Palette RAM settings for two-plane animation.
* * * * *
Table: Table 43.2 Palette RAM settings for two-plane animation.
around each image can temporarily erase the overlapped parts of the
other image or images, resulting in momentary flicker. While that's not