Make tables valid markdown
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43-05.md
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43-05.md
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@ -14,83 +14,26 @@ Another limitation of bit-plane animation is that it's best if images
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stored in the same plane never cross each other. Why? Because when
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images do cross, the blank fringe
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* * * * *
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| Palette Register | Register Setting |
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|------------------|------------------|
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| 0 | 00H (black) |
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| 1 | 01H (blue) |
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| 2 | 02H (green) |
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| 3 | 03H (cyan) |
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| 4 | 04H (red) |
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| 5 | 05H (magenta) |
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| 6 | 14H (brown) |
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| 7 | 07H (light gray) |
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| 8 | 3EH (yellow) |
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| 9 | 3EH (yellow) |
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| 10 | 3EH (yellow) |
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| 11 | 13EH (yellow) |
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| 12 | 3EH (yellow) |
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| 13 | 3EH (yellow) |
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| 14 | 3EH (yellow) |
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| 15 | 3EH (yellow) |
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Palette Register
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Register Setting
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* * * * *
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0
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00H (black)
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1
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01H (blue)
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2
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02H (green)
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3
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03H (cyan)
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4
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04H (red)
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5
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05H (magenta)
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6
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14H (brown)
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7
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07H (light gray)
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8
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3EH (yellow)
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9
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3EH (yellow)
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10
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3EH (yellow)
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1
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13EH (yellow)
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12
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3EH (yellow)
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13
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3EH (yellow)
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14
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3EH (yellow)
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15
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3EH (yellow)
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* * * * *
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Table 43.2 Palette RAM settings for two-plane animation.
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* * * * *
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Table: Table 43.2 Palette RAM settings for two-plane animation.
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around each image can temporarily erase the overlapped parts of the
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other image or images, resulting in momentary flicker. While that's not
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