Make tables valid markdown
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43-02.md
131
43-02.md
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@ -53,118 +53,27 @@ want, which is an approach that keeps images in one plane from
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interfering with images in other planes while providing precedence and
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transparency.
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* * * * *
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| Bit Value For Plane\
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3 2 1 0 | Palette Register | Register setting |
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|-----------------------------|------------------|------------------|
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| 0 0 0 0 | 0 | 00H (black) |
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| 0 0 0 1 | 1 | 3CH (red) |
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| 0 0 1 0 | 2 | 3AH (green) |
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| 0 0 1 1 | 3 | 3CH (red) |
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| 0 1 0 0 | 4 | 39H (blue) |
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| 0 1 0 1 | 5 | 3CH (red) |
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| 0 1 1 0 | 6 | 3AH (green) |
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| 0 1 1 1 | 7 | 3CH (red) |
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| 1 0 0 0 | 8 | 3FH (white) |
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| 1 0 0 1 | 9 | 3CH (red) |
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| 1 0 1 0 | 10 | 3AH (green) |
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| 1 0 1 1 | 11 | 3CH (red) |
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| 1 1 0 0 | 12 | 39H (blue) |
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| 1 1 0 1 | 13 | 3CH (red) |
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| 1 1 1 0 | 14 | 3AH (green) |
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| 1 1 1 1 | 15 | 3CH (red) |
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Bit Value For Plane\
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3 2 1 0
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Palette Register
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Register setting
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* * * * *
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0 0 0 0
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0
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00H (black)
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0 0 0 1
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1
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3CH (red)
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0 0 1 0
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2
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3AH (green)
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0 0 1 1
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3
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3CH (red)
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0 1 0 0
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4
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39H (blue)
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0 1 0 1
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5
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3CH (red)
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0 1 1 0
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6
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3AH (green)
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0 1 1 1
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7
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3CH (red)
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1 0 0 0
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8
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3FH (white)
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1 0 0 1
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9
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3CH (red)
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1 0 1 0
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10
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3AH (green)
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1 0 1 1
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11
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3CH (red)
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1 1 0 0
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12
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39H (blue)
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1 1 0 1
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13
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3CH (red)
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1 1 1 0
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14
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3AH (green)
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1 1 1 1
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15
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3CH (red)
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* * * * *
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Table 43.1 Palette RAM settings for bit-plane animation.
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* * * * *
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Table: Table 43.1 Palette RAM settings for bit-plane animation.
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\
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**Figure 43.4** *How pixel precedence works.*
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