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52-03.md
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52-03.md
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/* Routines to perform incremental rotations around the three axes. */
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#include <math.h>
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#include “polygon.h”
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#include "polygon.h"
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/* Concatenate a rotation by Angle around the X axis to transformation in
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XformToChange, placing the result back into XformToChange. */
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/* Fixed point matrix arithmetic functions. */
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#include “polygon.h”
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#include "polygon.h"
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/* Matrix multiplies Xform by SourceVec, and stores the result in DestVec.
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Multiplies a 4x4 matrix times a 4x1 matrix; the result is a 4x1 matrix. Cheats
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/* Set up basic data that needs to be in fixed point, to avoid data
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definition hassles. */
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#include “polygon.h”
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#include "polygon.h"
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/* All vertices in the basic cube */
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static IntPoint3 IntCubeVerts[NUM_CUBE_VERTS] = {
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