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James Gregory 2013-12-30 18:34:31 +11:00
commit 18011c595a
352 changed files with 6040 additions and 6040 deletions

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@ -71,16 +71,16 @@
} while (--DeltaX);
}
Listing 42.1 isn’t particularly fast, because it calls **DrawPixel()**
Listing 42.1 isn't particularly fast, because it calls **DrawPixel()**
for each pixel. On the other hand, **DrawPixel()** makes it easy to try
out Wu antialiasing in a variety of modes; just adapt the code in
Listing 42.3 for the 256-color mode you want to support. For example,
Listing 42.5 shows code to draw Wu-antialiased lines in 640x480
256-color mode on SuperVGAs built around the Tseng Labs ET4000 chip with
at least 512K of display memory installed. It’s well worth checking out
at least 512K of display memory installed. It's well worth checking out
Wu antialiasing at 640x480. Although antialiased lines look much
smoother than normal lines at 320x200 resolution, they’re far from
perfect, because the pixels are so big that the eye can’t blend them
smoother than normal lines at 320x200 resolution, they're far from
perfect, because the pixels are so big that the eye can't blend them
properly. At 640x480, however, Wu-antialiased lines look fabulous; from
a couple of feet away, they look as straight and smooth as if they were
drawn with a ruler.
@ -136,10 +136,10 @@ says that 32 intensities are enough; on my system, eight and even four
levels looked pretty good. I found that gamma correction, which gives
linearly spaced intensity steps, improved antialiasing quality
significantly. Fortunately, we can program the palette with
gamma-corrected values, so our drawing code doesn’t have to do any extra
gamma-corrected values, so our drawing code doesn't have to do any extra
work.
Listing 42.1 isn’t very fast, so I implemented Wu antialiasing in
Listing 42.1 isn't very fast, so I implemented Wu antialiasing in
assembly, hard-coded for mode 13H. The implementation is shown in full
in Listing 42.6. High-speed graphics code and fast VGAs go together like
peanut butter and jelly, which is to say very well indeed; the assembly