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14-04.md
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14-04.md
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@ -30,13 +30,13 @@
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/* Create the table of distances by which to skip ahead on
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mismatches for every possible byte value */
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/* Initialize all skips to the pattern length; this is the skip
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distance for bytes that don’t appear in the pattern */
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distance for bytes that don't appear in the pattern */
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for (i = 0; i < 256; i++) SkipTable[i] = PatternLength;
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/*Set the skip values for the bytes that do appear in the pattern
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to the distance from the byte location to the end of the
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pattern. When there are multiple instances of the same byte,
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the rightmost instance’s skip value is used. Note that the
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rightmost byte of the pattern isn’t entered in the skip table;
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the rightmost instance's skip value is used. Note that the
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rightmost byte of the pattern isn't entered in the skip table;
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if we get that value for a mismatch, we know for sure that the
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right end of the pattern has already passed the mismatch
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location, so this is not a relevant byte for skipping purposes */
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@ -61,27 +61,27 @@
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/* Compare the pattern and the buffer location, searching from
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high memory toward low (right to left) */
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while (*WorkingPatternPtr— == *WorkingBufferPtr—) {
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/* If we’ve matched the entire pattern, it’s a match */
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/* If we've matched the entire pattern, it's a match */
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if (-CompCount == 0)
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/* Return a pointer to the start of the match location */
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return(BufferPtr - PatternLength + 1);
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}
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/* It’s a mismatch; let’s see what we can learn from it */
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/* It's a mismatch; let's see what we can learn from it */
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WorkingBufferPtr++; /* point back to the mismatch location */
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/* # of bytes that did match */
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DistanceMatched = BufferPtr - WorkingBufferPtr;
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/*If, based on the mismatch character, we can’t even skip ahead
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/*If, based on the mismatch character, we can't even skip ahead
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as far as where we started this particular comparison, then
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just advance by 1 to the next potential match; otherwise,
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skip ahead from the mismatch location by the skip distance
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for the mismatch character */
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if (SkipTable[*WorkingBufferPtr] <= DistanceMatched)
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Skip = 1; /* skip doesn’t do any good, advance by 1 */
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Skip = 1; /* skip doesn't do any good, advance by 1 */
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else
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/* Use skip value, accounting for distance covered by the
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partial match */
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Skip = SkipTable[*WorkingBufferPtr] - DistanceMatched;
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/* If skipping ahead would exhaust the buffer, we’re done
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/* If skipping ahead would exhaust the buffer, we're done
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without a match */
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if (Skip >= BufferLength) return(NULL);
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/* Skip ahead and perform the next comparison */
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@ -113,48 +113,48 @@
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int Handle;
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unsigned int WorkingLength;
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printf(“File to search:”);
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printf("File to search:");
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gets(Filename);
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printf(“Pattern for which to search:”);
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printf("Pattern for which to search:");
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gets(Pattern);
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if ( (Handle = open(Filename, O_RDONLY | O_BINARY)) == -1 ) {
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printf(“Can’t open file: %s\n”, Filename); exit(1);
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printf("Can't open file: %s\n", Filename); exit(1);
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}
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/* Get memory in which to buffer the data */
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if ( (TestBuffer=(unsigned char *)malloc(BUFFER_SIZE+1)) == NULL) {
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printf(“Can’t get enough memory\n”); exit(1);
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printf("Can't get enough memory\n"); exit(1);
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}
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/* Process a BUFFER_SIZE chunk */
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if ( (int)(WorkingLength =
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read(Handle, TestBuffer, BUFFER_SIZE)) == -1 ) {
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printf(“Error reading file %s\n”, Filename); exit(1);
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printf("Error reading file %s\n", Filename); exit(1);
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}
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TestBuffer[WorkingLength] = 0; /* 0-terminate buffer for printf */
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/* Search for the pattern and report the results */
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if ((MatchPtr = FindString(TestBuffer, WorkingLength, Pattern,
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(unsigned int) strlen(Pattern))) == NULL) {
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/* Pattern wasn’t found */
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printf(“\“%s\” not found\n”, Pattern);
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/* Pattern wasn't found */
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printf("\"%s\" not found\n", Pattern);
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} else {
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/* Pattern was found. Zero-terminate TempBuffer; strncpy
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won’t do it if DISPLAY_LENGTH characters are copied */
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won't do it if DISPLAY_LENGTH characters are copied */
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TempBuffer[DISPLAY_LENGTH] = 0;
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printf(“\“%s\” found. Next %d characters at match:\n\”%s\“\n”,
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printf("\"%s\" found. Next %d characters at match:\n\"%s\"\n",
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Pattern, DISPLAY_LENGTH,
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strncpy(TempBuffer, MatchPtr, DISPLAY_LENGTH));
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}
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exit(0);
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}
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Well, architecture carries a lot of weight, but it sure as heck isn’t
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Well, architecture carries a lot of weight, but it sure as heck isn't
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destiny. I had simply fallen into the trap of figuring that the
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algorithm was so clever that I didn’t have to do any thinking myself.
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algorithm was so clever that I didn't have to do any thinking myself.
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The path leading to **REPNZ SCASB** from the original brute-force
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approach of **REPZ CMPSB** at every location had been based on my
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observation that the first character comparison at each buffer location
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usually fails. Why not apply the same concept to Boyer-Moore? Listing
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14.3 is just like the standard implementation—except that it’s optimized
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14.3 is just like the standard implementation—except that it's optimized
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to handle a first-comparison mismatch as quickly as possible in the loop
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at **QuickSearchLoop**, much as **REPNZ SCASB** optimizes
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first-comparison mismatches for the brute-force approach. The results in
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