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10-04.md
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10-04.md
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@ -5,7 +5,7 @@
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**LISTING 10.5 L10-5.ASM**
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; Finds and returns the greatest common divisor of two integers.
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; Uses Euclid’s algorithm: divides the larger integer by the
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; Uses Euclid's algorithm: divides the larger integer by the
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; smaller; if the remainder is 0, the smaller integer is the GCD,
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; otherwise the smaller integer becomes the larger integer, the
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; remainder becomes the smaller integer, and the process is
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@ -29,21 +29,21 @@
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public _gcd
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align 2
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_gcd proc near
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push bp ;preserve caller’s stack frame
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push bp ;preserve caller's stack frame
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mov bp,sp ;set up our stack frame
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push si ;preserve caller’s register variables
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push si ;preserve caller's register variables
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push di
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;Swap if necessary to make sure that int1 >= int2
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mov ax,int1[bp]
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mov bx,int2[bp]
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cmp ax,bx ;is int1 >= int2?
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jnb IntsSet ;yes, so we’re all set
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jnb IntsSet ;yes, so we're all set
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xchg ax,bx ;no, so swap int1 and int2
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IntsSet:
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; Now loop, dividing int1 by int2 and checking the remainder, until
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; the remainder is 0. At each step, if the remainder isn’t 0, assign
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; the remainder is 0. At each step, if the remainder isn't 0, assign
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; int2 to int1, and the remainder to int2, then repeat.
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GCDLoop:
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;if the remainder of int1 divided by
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@ -85,18 +85,18 @@
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align2
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Done:
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mov ax,bx ;return the GCD
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pop di ;restore caller’s register variables
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pop di ;restore caller's register variables
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pop si
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pop bp ;restore caller’s stack frame
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pop bp ;restore caller's stack frame
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ret
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_gcd endp
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end
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Assembly language optimization is pattern matching on a local scale.
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Frankly, it’s also the sort of boring, brute-force work that people are
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Frankly, it's also the sort of boring, brute-force work that people are
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lousy at; compilers could out-optimize you at this level with one pass
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tied behind their back *if* they knew as much about the code you’re
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writing as you do, which they don’t.
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tied behind their back *if* they knew as much about the code you're
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writing as you do, which they don't.
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------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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 *Design optimization—conceptual breakthroughs in understanding the relationships between the needs of an application, the nature of the data the application works with, and what the computer can do—is global pattern matching.*
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@ -106,7 +106,7 @@ Computers are *much* worse at that sort of pattern matching than humans;
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computers have no way to integrate vast amounts of disparate
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information, much of it only vaguely defined or subject to change.
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People, oddly enough, are *better* at global optimization than at local
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optimization. For one thing, it’s more interesting. For another, it’s
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optimization. For one thing, it's more interesting. For another, it's
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complex and imprecise enough to allow intuition and inspiration, two
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vastly underrated programming tools, to come to the fore. And, as I
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pointed out earlier, people tend to perform instantaneous solutions to
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@ -122,12 +122,12 @@ job is to give your pattern matcher the opportunity to get to know each
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problem and run through it two or three times, from different angles, to
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see what unexpected solutions it can come up with.
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Pull back the reins a little. Don’t measure progress by lines of code
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Pull back the reins a little. Don't measure progress by lines of code
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written today; measure it instead by overall progress and by quality.
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Relax and listen to that quiet inner voice that provides the real
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breakthroughs. Stop, look, listen—and think. Not only will you find that
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it’s a more productive and creative way to program—but you’ll also find
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that it’s more fun.
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it's a more productive and creative way to program—but you'll also find
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that it's more fun.
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And think what you could do with all those extra computer years!
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