Strip comments and inline ids onto h*
This commit is contained in:
parent
1997a7846d
commit
0f5f617adb
362 changed files with 2519 additions and 6694 deletions
21
65-01.html
21
65-01.html
|
|
@ -10,16 +10,9 @@
|
|||
<meta name="vspubdate" content="07/01/97" />
|
||||
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
|
||||
|
||||
<title>Michael Abrash's Graphics Programming Black Book Special Edition: 3-D Clipping and Other Thoughts</title><!-- HEADER -->
|
||||
<!-- Empty Reference Subhead -->
|
||||
<!--ISBN=1576101746//-->
|
||||
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
|
||||
<!--AUTHOR=Michael Abrash//-->
|
||||
<!--PUBLISHER=The Coriolis Group, Inc.//-->
|
||||
<title>Michael Abrash's Graphics Programming Black Book Special Edition: 3-D Clipping and Other Thoughts</title>
|
||||
<meta name="chapter" content="65" />
|
||||
<meta name="pages" content="1191-1195" />
|
||||
<!--UNASSIGNED1//-->
|
||||
<!--UNASSIGNED2//-->
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
|
@ -37,10 +30,10 @@
|
|||
|
||||
<p><br /></p>
|
||||
|
||||
<h2><a id="Heading1"></a>Chapter 65<br />
|
||||
<h2 id="Heading1">Chapter 65<br />
|
||||
3-D Clipping and Other Thoughts</h2>
|
||||
|
||||
<h3><a id="Heading2"></a>Determining What’s Inside Your Field of View</h3>
|
||||
<h3 id="Heading2">Determining What’s Inside Your Field of View</h3>
|
||||
|
||||
<p>Our part of the world is changing, and I’m concerned. By way of explanation, three anecdotes.</p>
|
||||
|
||||
|
|
@ -64,7 +57,7 @@
|
|||
|
||||
<p>Things aren’t changing <i>everywhere</i>, though; over the past year, I’ve circulated a good bit of info about 3-D graphics, and plan to keep on doing it as long as I can. Next, we’re going to take a look at 3-D clipping.</p>
|
||||
|
||||
<h3><a id="Heading3"></a>3-D Clipping Basics</h3>
|
||||
<h3 id="Heading3">3-D Clipping Basics</h3>
|
||||
|
||||
<p>Before I got deeply into 3-D, I kept hearing how difficult 3-D clipping was, so I was pleasantly surprised when I actually got around to doing it and found that it was quite straightforward, after all. At heart, 3-D clipping is nothing more than evaluating whether and where a line intersects a plane; in this context, the plane is considered to have an “inside” (a side on which points are to be kept) and an “outside” (a side on which points are to be removed or clipped). We can easily extend this single operation to polygon clipping, working with the line segments that form the edges of a polygon.</p>
|
||||
|
||||
|
|
@ -89,10 +82,6 @@
|
|||
|
||||
<div align="center">
|
||||
Graphics Programming Black Book © 2001 Michael Abrash
|
||||
</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
|
||||
<!-- reference_subfoot = footer -->
|
||||
<!-- reference_footer = subfoot -->
|
||||
<!-- BEGIN SUB FOOTER -->
|
||||
<!-- END FOOTER -->
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
|||
Loading…
Reference in a new issue