Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: 3-D Clipping and Other Thoughts</title><!-- HEADER -->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: 3-D Clipping and Other Thoughts</title>
<meta name="chapter" content="65" />
<meta name="pages" content="1191-1195" />
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<p><br /></p>
<h2><a id="Heading1"></a>Chapter 65<br />
<h2 id="Heading1">Chapter 65<br />
3-D Clipping and Other Thoughts</h2>
<h3><a id="Heading2"></a>Determining What&rsquo;s Inside Your Field of View</h3>
<h3 id="Heading2">Determining What&rsquo;s Inside Your Field of View</h3>
<p>Our part of the world is changing, and I&rsquo;m concerned. By way of explanation, three anecdotes.</p>
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<p>Things aren&rsquo;t changing <i>everywhere</i>, though; over the past year, I&rsquo;ve circulated a good bit of info about 3-D graphics, and plan to keep on doing it as long as I can. Next, we&rsquo;re going to take a look at 3-D clipping.</p>
<h3><a id="Heading3"></a>3-D Clipping Basics</h3>
<h3 id="Heading3">3-D Clipping Basics</h3>
<p>Before I got deeply into 3-D, I kept hearing how difficult 3-D clipping was, so I was pleasantly surprised when I actually got around to doing it and found that it was quite straightforward, after all. At heart, 3-D clipping is nothing more than evaluating whether and where a line intersects a plane; in this context, the plane is considered to have an &ldquo;inside&rdquo; (a side on which points are to be kept) and an &ldquo;outside&rdquo; (a side on which points are to be removed or clipped). We can easily extend this single operation to polygon clipping, working with the line segments that form the edges of a polygon.</p>
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<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
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