Strip comments and inline ids onto h*
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64-01.html
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64-01.html
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Quake's Visible-Surface Determination</title><!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Quake's Visible-Surface Determination</title>
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<meta name="chapter" content="64" />
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<meta name="pages" content="1177-1181" />
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</head>
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<body>
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<p><br /></p>
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<h2><a id="Heading1"></a>Chapter 64<br />
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<h2 id="Heading1">Chapter 64<br />
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Quake’s Visible-Surface Determination</h2>
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<h3><a id="Heading2"></a>The Challenge of Separating All Things Seen from All Things Unseen</h3>
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<h3 id="Heading2">The Challenge of Separating All Things Seen from All Things Unseen</h3>
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<p>Years ago, I was working at Video Seven, a now-vanished video adapter manufacturer, helping to develop a VGA clone. The fellow who was designing Video Seven’s VGA chip, Tom Wilson, had worked around the clock for months to make his VGA run as fast as possible, and was confident he had pretty much maxed out its performance. As Tom was putting the finishing touches on his chip design, however, news came fourth-hand that a competitor, Paradise, had juiced up the performance of the clone they were developing by putting in a FIFO.</p>
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<p>Case in point: The evolution of Quake’s 3-D graphics engine.</p>
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<h3><a id="Heading3"></a>VSD: The Toughest 3-D Challenge of All</h3>
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<h3 id="Heading3">VSD: The Toughest 3-D Challenge of All</h3>
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<p>I’ve spent most of my waking hours for the last several months working on Quake, id Software’s successor to DOOM, and I suspect I have a few more months to go. The very best things don’t happen easily, nor quickly—but when they happen, all the sweat becomes worthwhile.</p>
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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</div>
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</body>
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</html>
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