Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X 256-Color Animation</title><!-- HEADER -->
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<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
<!--AUTHOR=Michael Abrash//-->
<!--PUBLISHER=The Coriolis Group, Inc.//-->
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X 256-Color Animation</title>
<meta name="chapter" content="49" />
<meta name="pages" content="918-922" />
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<p><br /></p>
<h4 align="left"><a id="Heading4"></a>Faster Masked Copying</h4>
<h4 align="left" id="Heading4">Faster Masked Copying</h4>
<p>In the previous chapter we saw how the VGA&rsquo;s latches can be used to copy four pixels at a time from one area of display memory to another in Mode X. We&rsquo;ve further seen that in Mode X the Map Mask register can be used to select which planes are copied. That&rsquo;s all we need to know to be able to perform fast masked copies; we can store an image in off-screen display memory, and set the Map Mask to the appropriate mask value as up to four pixels at a time are copied.</p>
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<p>Listing 49.2 performs fast masked copying. This code expects to receive a pointer to a <b>MaskedImage</b> structure, which in turn points to four <b>AlignedMaskedImage</b> structures that describe the four possible image and mask alignments. The aligned images are already stored in display memory, and the aligned masks are already stored in system memory; further, the masks are predigested into Map Mask register-compatible form. Given all that ready-to-use data, Listing 49.2 selects and works with the appropriate image-mask pair for the destination&rsquo;s left edge alignment.</p>
<p><b>LISTING 49.2 L49-2.ASM</b></p><!-- CODE //-->
<p><b>LISTING 49.2 L49-2.ASM</b></p>
<pre>
; Mode X (320x240, 256 colors) display memory to display memory masked copy
; routine. Works on all VGAs. Uses approach of reading 4 pixels at a time from
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_CopyScreenToScreenMaskedX endp
end
</pre><!-- END CODE //-->
</pre>
<p><br /></p>
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<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
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