Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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@ -10,16 +10,9 @@
<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X: 256-color VGA Magic</title><!-- HEADER -->
<!-- Empty Reference Subhead -->
<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
<!--AUTHOR=Michael Abrash//-->
<!--PUBLISHER=The Coriolis Group, Inc.//-->
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X: 256-color VGA Magic</title>
<meta name="chapter" content="47" />
<meta name="pages" content="882-885" />
<!--UNASSIGNED1//-->
<!--UNASSIGNED2//-->
</head>
<body>
@ -45,11 +38,10 @@
<p>That&rsquo;s all right, though, because most graphics software spends little time drawing individual pixels. I&rsquo;ve provided the write and read pixel routines as basic primitives, and so you&rsquo;ll understand how the bitmap is organized, but the building blocks of high-performance graphics software are fills, copies, and bitblts, and it&rsquo;s there that Mode X shines.</p>
<p><a id="Fig1"><!-- </A><A HREF="javascript:displayWindow('images/47-01.jpg',408,263 )"> --><img src="images/47-01.jpg" /><br />
<!-- </A>
<BR><A HREF="javascript:displayWindow('images/47-01.jpg',408,263)"> --><b>Figure 47.1</b></a>&nbsp;&nbsp;<i>Mode X display memory organization.</i></p>
<p><a id="Fig1"><img src="images/47-01.jpg" /><br />
<b>Figure 47.1</b></a>&nbsp;&nbsp;<i>Mode X display memory organization.</i></p>
<p><b>LISTING 47.2 L47-2.ASM</b></p><!-- CODE //-->
<p><b>LISTING 47.2 L47-2.ASM</b></p>
<pre>
; Mode X (320x240, 256 colors) write pixel routine. Works on all VGAs.
; No clipping is performed.
@ -103,9 +95,9 @@ _WritePixelX proc near
ret
_WritePixelX endp
end
</pre><!-- END CODE //-->
</pre>
<p><b>LISTING 47.3 L47-3.ASM</b></p><!-- CODE //-->
<p><b>LISTING 47.3 L47-3.ASM</b></p>
<pre>
; Mode X (320x240, 256 colors) read pixel routine. Works on all VGAs.
; No clipping is performed.
@ -156,7 +148,7 @@ _ReadPixelX proc near
ret
_ReadPixelX endp
end
</pre><!-- END CODE //-->
</pre>
<p><br /></p>
@ -175,10 +167,6 @@ _ReadPixelX endp
<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
<!-- reference_subfoot = footer -->
<!-- reference_footer = subfoot -->
<!-- BEGIN SUB FOOTER -->
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</div>
</body>
</html>