Strip comments and inline ids onto h*
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47-01.html
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47-01.html
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X: 256-color VGA Magic</title><!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Mode X: 256-color VGA Magic</title>
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<meta name="chapter" content="47" />
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<meta name="pages" content="875-879" />
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</head>
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<body>
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<p><br /></p>
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<h2><a id="Heading1"></a>Chapter 47<br />
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<h2 id="Heading1">Chapter 47<br />
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Mode X: 256-Color VGA Magic</h2>
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<h3><a id="Heading2"></a>Introducing the VGA’s Undocumented “Animation-Optimal” Mode</h3>
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<h3 id="Heading2">Introducing the VGA’s Undocumented “Animation-Optimal” Mode</h3>
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<p>At a book signing for my book <i>Zen of Code Optimization</i>, an attractive young woman came up to me, holding my book, and said, “You’re Michael Abrash, aren’t you?” I confessed that I was, prepared to respond in an appropriately modest yet proud way to the compliments I was sure would follow. (It was my own book signing, after all.) It didn’t work out quite that way, though. The first thing out of her mouth was:</p>
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<p>So, in the end, I’m thoroughly pleased with Mode X; the world is a better place for it, even if it did cost me my one potential female fan. (Contrary to popular belief, the lives of computer columnists and rock stars are not, repeat, <i>not</i>, all that similar.) This and the following two chapters are based on the <i>DDJ</i> columns that started it all back in 1991, three columns that generated a tremendous amount of interest and spawned a ton of games, and about which I still regularly get letters and e-mail. Ladies and gentlemen, I give you...Mode X.</p>
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<h3><a id="Heading3"></a>What Makes Mode X Special?</h3>
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<h3 id="Heading3">What Makes Mode X Special?</h3>
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<p>Consider the strange case of the VGA’s 320x256-color mode—Mode X—which is undeniably complex to program and isn’t even documented by IBM—but which is, nonetheless, perhaps the single best mode the VGA has to offer, especially for animation.</p>
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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</div>
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</body>
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</html>
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