Strip comments and inline ids onto h*
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46-01.html
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46-01.html
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Who Was that Masked Image?</title><!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Who Was that Masked Image?</title>
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<meta name="chapter" content="46" />
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<meta name="pages" content="859-862" />
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</head>
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<body>
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<p><br /></p>
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<h2><a id="Heading1"></a>Chapter 46<br />
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<h2 id="Heading1">Chapter 46<br />
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Who Was that Masked Image?</h2>
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<h3><a id="Heading2"></a>Optimizing Dirty-Rectangle Animation</h3>
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<h3 id="Heading2">Optimizing Dirty-Rectangle Animation</h3>
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<p>Programming is, by and large, a linear process. One statement or instruction follows another, in predictable sequences, with tiny building blocks strung together to make thinking, which is, of course, A Good Thing. Still, it’s important to keep in mind that there’s a large chunk of the human mind that doesn’t work in a linear fashion.</p>
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<p>We’re strange thinking machines, but we’re the best ones yet invented, and it’s worth learning how to tap our full potential. And with that, it’s back to dirty-rectangle animation.</p>
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<h4 align="left"><a id="Heading3"></a>Dirty-Rectangle Animation, Continued</h4>
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<h4 align="left" id="Heading3">Dirty-Rectangle Animation, Continued</h4>
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<p>In the last chapter, Introduced the idea of dirty-rectangle animation. This technique is an alternative to page flipping that’s capable of producing animation of very high visual quality, without any help at all from video hardware, and without the need for any extra, nondisplayed video memory. This makes dirty-rectangle animation more widely usable than page flipping, because many adapters don’t support page flipping. Dirty-rectangle animation also tends to be simpler to implement than page flipping, because there’s only one bitmap to keep track of. A final advantage of dirty-rectangle animation is that it’s potentially somewhat faster than page flipping, because display-memory accesses can theoretically be reduced to exactly one access for each pixel that changes from one frame to the next.</p>
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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</div>
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</body>
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</html>
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