Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Dog Hair and Dirty Rectangles</title><!-- HEADER -->
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<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Dog Hair and Dirty Rectangles</title>
<meta name="chapter" content="45" />
<meta name="pages" content="855-857" />
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<p>The 640x400 mode I&rsquo;ve described here isn&rsquo;t exactly earthshaking, but it can come in handy for page flipping and CGA emulation, and I&rsquo;m sure that some of you will find it useful at one time or another.</p>
<h3><a id="Heading9"></a>Another Interesting Twist on Page Flipping</h3>
<h3 id="Heading9">Another Interesting Twist on Page Flipping</h3>
<p>I&rsquo;ve spent a fair amount of time exploring various ways to do animation. I thought I had pegged all the possible ways to do animation: exclusive-ORing; simply drawing and erasing objects; drawing objects with a blank fringe to erase them at their old locations as they&rsquo;re drawn; page flipping; and, finally, drawing to local memory and copying the dirty (modified) rectangles to the screen, as I&rsquo;ve discussed in this chapter.</p>
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<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
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