Strip comments and inline ids onto h*
This commit is contained in:
parent
1997a7846d
commit
0f5f617adb
362 changed files with 2519 additions and 6694 deletions
17
43-06.html
17
43-06.html
|
|
@ -10,16 +10,9 @@
|
|||
<meta name="vspubdate" content="07/01/97" />
|
||||
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
|
||||
|
||||
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Bit-Plane Animation</title><!-- HEADER -->
|
||||
<!-- Empty Reference Subhead -->
|
||||
<!--ISBN=1576101746//-->
|
||||
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
|
||||
<!--AUTHOR=Michael Abrash//-->
|
||||
<!--PUBLISHER=The Coriolis Group, Inc.//-->
|
||||
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Bit-Plane Animation</title>
|
||||
<meta name="chapter" content="43" />
|
||||
<meta name="pages" content="813-815" />
|
||||
<!--UNASSIGNED1//-->
|
||||
<!--UNASSIGNED2//-->
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
|
@ -51,7 +44,7 @@
|
|||
|
||||
<p>To sum up, bit-plane animation by itself is very fast and looks good. In conjunction with page flipping, bit-plane animation looks a little better but is slower, and the overall animation scheme is more difficult to implement and perhaps a bit less reliable on some computers.</p>
|
||||
|
||||
<h3><a id="Heading8"></a>Beating the Odds in the Jaw-Dropping Contest</h3>
|
||||
<h3 id="Heading8">Beating the Odds in the Jaw-Dropping Contest</h3>
|
||||
|
||||
<p>Bit-plane animation is neat stuff. Heck, good animation of <i>any</i> sort is fun, and the PC is as good a place as any (well, almost any) to make people’s jaws drop. (Certainly it’s the place to go if you want to make a <i>lot</i> of jaws drop.) Don’t let anyone tell you that you can’t do good animation on the PC. You can—<i>if</i> you stretch your mind to find ways to bring the full power of the VGA to bear on your applications. Bit-plane animation isn’t for every task; neither are page flipping, exclusive-ORing, pixel panning, or any of the many other animation techniques you have available. One or more tricks from that grab-bag should give you what you need, though, and the bigger your grab-bag, the better your programs.</p>
|
||||
|
||||
|
|
@ -72,10 +65,6 @@
|
|||
|
||||
<div align="center">
|
||||
Graphics Programming Black Book © 2001 Michael Abrash
|
||||
</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
|
||||
<!-- reference_subfoot = footer -->
|
||||
<!-- reference_footer = subfoot -->
|
||||
<!-- BEGIN SUB FOOTER -->
|
||||
<!-- END FOOTER -->
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
|||
Loading…
Reference in a new issue