Strip comments and inline ids onto h*
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36-04.html
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36-04.html
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@ -10,16 +10,9 @@
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: The Good, the Bad, and the Run-Sliced</title><!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: The Good, the Bad, and the Run-Sliced</title>
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<meta name="chapter" content="36" />
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<meta name="pages" content="692-693" />
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<!--UNASSIGNED1//-->
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<!--UNASSIGNED2//-->
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</head>
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<body>
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@ -39,7 +32,7 @@
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<p>Notwithstanding that it’s not optimized, Listing 36.1 is reasonably fast. If you run Listing 36.2 (a sample line-drawing program that you can use to test-drive Listing 36.1), you may be as surprised as I was at how quickly the screen fills with vectors, considering that Listing 36.1 is entirely in C and has some redundant divides. Or perhaps you won’t be surprised—in which case I suggest you <i>not</i> miss the next chapter.</p>
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<p><b>LISTING 36.2 L36-2.C</b></p><!-- CODE //-->
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<p><b>LISTING 36.2 L36-2.C</b></p>
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<pre>
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/* Sample line-drawing program. Uses the optimized
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line-drawing functions coded in LListing L36.1.C.
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@ -115,7 +108,7 @@ int main()
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regs.x.ax = TEXT_MODE;
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int86(BIOS_VIDEO_INT, &regs, &regs);
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}
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</pre><!-- END CODE //-->
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</pre>
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<p><br /></p>
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@ -134,10 +127,6 @@ int main()
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_subfoot = footer -->
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<!-- reference_footer = subfoot -->
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<!-- BEGIN SUB FOOTER -->
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<!-- END FOOTER -->
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</div>
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</body>
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</html>
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