Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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@ -10,16 +10,9 @@
<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Bresenham Is Fast, and Fast Is Good</title><!-- HEADER -->
<!-- Empty Reference Subhead -->
<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
<!--AUTHOR=Michael Abrash//-->
<!--PUBLISHER=The Coriolis Group, Inc.//-->
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Bresenham Is Fast, and Fast Is Good</title>
<meta name="chapter" content="35" />
<meta name="pages" content="661-664" />
<!--UNASSIGNED1//-->
<!--UNASSIGNED2//-->
</head>
<body>
@ -37,11 +30,11 @@
<p><br /></p>
<h3><a id="Heading6"></a>An Implementation in C</h3>
<h3 id="Heading6">An Implementation in C</h3>
<p>It&rsquo;s time to get down and look at some actual working code. Listing 35.1 is a C implementation of Bresenham&rsquo;s line-drawing algorithm for modes 0EH, 0FH, 10H, and 12H of the VGA, called as function <b>EVGALine</b>. Listing 35.2 is a sample program to demonstrate the use of <b>EVGALine</b>.</p>
<p><b>LISTING 35.1 L35-1.C</b></p><!-- CODE //-->
<p><b>LISTING 35.1 L35-1.C</b></p>
<pre>
/*
* C implementation of Bresenham&rsquo;s line drawing algorithm
@ -233,7 +226,7 @@ char Color; /* color to draw line in */
outportb(GC_INDEX, BIT_MASK_INDEX);
outportb(GC_DATA, 0xFF);
}
</pre><!-- END CODE //-->
</pre>
<p><br /></p>
@ -252,10 +245,6 @@ char Color; /* color to draw line in */
<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
<!-- reference_subfoot = footer -->
<!-- reference_footer = subfoot -->
<!-- BEGIN SUB FOOTER -->
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</div>
</body>
</html>