Strip comments and inline ids onto h*
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34-04.html
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34-04.html
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Changing Colors without Writing Pixels</title><!-- HEADER -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Changing Colors without Writing Pixels</title>
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<meta name="chapter" content="34" />
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<meta name="pages" content="648-650" />
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<p>One thing’s for sure, though—you’re not going to be able to cycle all 256 DAC locations cleanly once per frame on a reliable basis across the current generation of PCs. That’s why I said at the outset that brute force isn’t appropriate to the task of color cycling. That doesn’t mean that color cycling can’t be used, just that subtler approaches must be employed. Let’s look at some of those alternatives.</p>
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<h3><a id="Heading8"></a>Color Cycling Approaches that Work</h3>
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<h3 id="Heading8">Color Cycling Approaches that Work</h3>
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<p>First of all, I’d like to point out that when color cycling does work, it’s a thing of beauty. Assemble Listing 34.1 so that it doesn’t use the BIOS to load the DAC, doesn’t guard against interrupts, and uses 286-specific instructions if your computer supports them. Then tinker with <b>CYCLE_SIZE</b> until the color cycling is perfectly clean on your computer. Color cycling looks stunningly smooth, doesn’t it? And this is crude color cycling, working with the default color set; switch over to a color set that gradually works its way through various hues and saturations, and you could get something that looks for all the world like true-color animation (albeit working with a small subset of the full spectrum at any one time).</p>
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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</body>
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